MemoryAttribute.cs 448 B

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  1. using System;
  2. namespace Ryujinx.HLE.HOS.Kernel.Memory
  3. {
  4. [Flags]
  5. enum MemoryAttribute : byte
  6. {
  7. None = 0,
  8. Mask = 0xff,
  9. Borrowed = 1 << 0,
  10. IpcMapped = 1 << 1,
  11. DeviceMapped = 1 << 2,
  12. Uncached = 1 << 3,
  13. IpcAndDeviceMapped = IpcMapped | DeviceMapped,
  14. BorrowedAndIpcMapped = Borrowed | IpcMapped,
  15. DeviceMappedAndUncached = DeviceMapped | Uncached
  16. }
  17. }