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AstAssignment.cs
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1876b346fe
Initial work
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%!s(int64=6) %!d(string=hai) anos |
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AstBlock.cs
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2232e4ae87
Vulkan backend (#2518)
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%!s(int64=3) %!d(string=hai) anos |
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AstBlockType.cs
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1876b346fe
Initial work
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%!s(int64=6) %!d(string=hai) anos |
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AstBlockVisitor.cs
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1876b346fe
Initial work
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%!s(int64=6) %!d(string=hai) anos |
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AstComment.cs
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1876b346fe
Initial work
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%!s(int64=6) %!d(string=hai) anos |
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AstHelper.cs
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1876b346fe
Initial work
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%!s(int64=6) %!d(string=hai) anos |
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AstNode.cs
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1876b346fe
Initial work
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%!s(int64=6) %!d(string=hai) anos |
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AstOperand.cs
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e93ca84b14
Better IPA shader instruction implementation (#1082)
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%!s(int64=6) %!d(string=hai) anos |
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AstOperation.cs
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49f970d5bd
Implement CAL and RET shader instructions (#1618)
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%!s(int64=5) %!d(string=hai) anos |
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AstOptimizer.cs
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2232e4ae87
Vulkan backend (#2518)
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%!s(int64=3) %!d(string=hai) anos |
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AstTextureOperation.cs
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49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
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%!s(int64=4) %!d(string=hai) anos |
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GotoElimination.cs
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1876b346fe
Initial work
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%!s(int64=6) %!d(string=hai) anos |
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GotoStatement.cs
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1876b346fe
Initial work
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%!s(int64=6) %!d(string=hai) anos |
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HelperFunctionsMask.cs
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2232e4ae87
Vulkan backend (#2518)
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%!s(int64=3) %!d(string=hai) anos |
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IAstNode.cs
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1876b346fe
Initial work
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%!s(int64=6) %!d(string=hai) anos |
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InstructionInfo.cs
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650cc41c02
Implement remaining shader double-precision instructions (#2845)
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%!s(int64=4) %!d(string=hai) anos |
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OperandInfo.cs
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99445dd0a6
Add support for fragment shader interlock (#2768)
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%!s(int64=4) %!d(string=hai) anos |
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PhiFunctions.cs
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2232e4ae87
Vulkan backend (#2518)
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%!s(int64=3) %!d(string=hai) anos |
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StructuredFunction.cs
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49f970d5bd
Implement CAL and RET shader instructions (#1618)
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%!s(int64=5) %!d(string=hai) anos |
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StructuredProgram.cs
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2232e4ae87
Vulkan backend (#2518)
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%!s(int64=3) %!d(string=hai) anos |
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StructuredProgramContext.cs
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2232e4ae87
Vulkan backend (#2518)
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%!s(int64=3) %!d(string=hai) anos |
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StructuredProgramInfo.cs
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2232e4ae87
Vulkan backend (#2518)
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%!s(int64=3) %!d(string=hai) anos |
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VariableType.cs
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dc97457bf0
Initial support for double precision shader instructions. (#963)
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%!s(int64=6) %!d(string=hai) anos |