Nicholas Rodine 951700fdd8 Removed unused usings. (#3593) 3 vuotta sitten
..
Buffer.cs 951700fdd8 Removed unused usings. (#3593) 3 vuotta sitten
BufferBounds.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 vuotta sitten
BufferCache.cs 79becc4b78 Dynamically increase buffer size when resizing (#2861) 4 vuotta sitten
BufferCacheEntry.cs 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) 4 vuotta sitten
BufferManager.cs 2232e4ae87 Vulkan backend (#2518) 3 vuotta sitten
BufferModifiedRangeList.cs a4956591ec Avoid potential race 4 vuotta sitten
BufferTextureBinding.cs 2232e4ae87 Vulkan backend (#2518) 3 vuotta sitten
CounterCache.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) 6 vuotta sitten
GpuRegionHandle.cs d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) 4 vuotta sitten
IndexBuffer.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory 6 vuotta sitten
MemoryManager.cs 43ebd7a9bb New shader cache implementation (#3194) 4 vuotta sitten
MultiRangeWritableBlock.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 vuotta sitten
PhysicalMemory.cs 43ebd7a9bb New shader cache implementation (#3194) 4 vuotta sitten
PteKind.cs 79408b68c3 De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) 4 vuotta sitten
UnmapEventArgs.cs 6bfe4715f0 Initial conditional rendering support (#1012) 6 vuotta sitten
VertexBuffer.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory 6 vuotta sitten