AppDataManager.cs 3.5 KB

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  1. using Ryujinx.Common.Logging;
  2. using System;
  3. using System.IO;
  4. namespace Ryujinx.Common.Configuration
  5. {
  6. public static class AppDataManager
  7. {
  8. public const string DefaultBaseDir = "Ryujinx";
  9. public const string DefaultPortableDir = "portable";
  10. // The following 3 are always part of Base Directory
  11. private const string GamesDir = "games";
  12. private const string ProfilesDir = "profiles";
  13. private const string KeysDir = "system";
  14. public enum LaunchMode
  15. {
  16. UserProfile,
  17. Portable,
  18. Custom
  19. }
  20. public static LaunchMode Mode { get; private set; }
  21. public static string BaseDirPath { get; private set; }
  22. public static string GamesDirPath { get; private set; }
  23. public static string ProfilesDirPath { get; private set; }
  24. public static string KeysDirPath { get; private set; }
  25. public static string KeysDirPathUser { get; }
  26. public const string DefaultNandDir = "bis";
  27. public const string DefaultSdcardDir = "sdcard";
  28. private const string DefaultModsDir = "mods";
  29. public static string CustomModsPath { get; set; }
  30. public static string CustomSdModsPath {get; set; }
  31. public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS
  32. public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS
  33. static AppDataManager()
  34. {
  35. KeysDirPathUser = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch");
  36. }
  37. public static void Initialize(string baseDirPath)
  38. {
  39. string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
  40. string portablePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, DefaultPortableDir);
  41. if (Directory.Exists(portablePath))
  42. {
  43. BaseDirPath = portablePath;
  44. Mode = LaunchMode.Portable;
  45. }
  46. else
  47. {
  48. BaseDirPath = userProfilePath;
  49. Mode = LaunchMode.UserProfile;
  50. }
  51. if (baseDirPath != null && baseDirPath != userProfilePath)
  52. {
  53. if (!Directory.Exists(baseDirPath))
  54. {
  55. Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Falling back to {Mode}...");
  56. }
  57. else
  58. {
  59. BaseDirPath = baseDirPath;
  60. Mode = LaunchMode.Custom;
  61. }
  62. }
  63. BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths
  64. SetupBasePaths();
  65. }
  66. private static void SetupBasePaths()
  67. {
  68. Directory.CreateDirectory(BaseDirPath);
  69. Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir));
  70. Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir));
  71. Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
  72. }
  73. public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
  74. public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
  75. }
  76. }