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- using Ryujinx.Audio.Renderer.Dsp.Command;
- using System.Diagnostics;
- namespace Ryujinx.Audio.Renderer.Server
- {
- /// <summary>
- /// <see cref="ICommandProcessingTimeEstimator"/> version 4. (added with REV10)
- /// </summary>
- public class CommandProcessingTimeEstimatorVersion4 : CommandProcessingTimeEstimatorVersion3
- {
- public CommandProcessingTimeEstimatorVersion4(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { }
- public override uint Estimate(GroupedBiquadFilterCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
- if (_sampleCount == 160)
- {
- return (uint)7424.5f;
- }
- return (uint)9730.4f;
- }
- public override uint Estimate(CaptureBufferCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- return (uint)435.2f;
- }
- return (uint)4261.0f;
- }
- if (command.Enabled)
- {
- return (uint)5858.26f;
- }
- return (uint)435.2f;
- }
- }
- }
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