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- using Ryujinx.Audio.Renderer.Dsp.State;
- using Ryujinx.Audio.Renderer.Parameter.Effect;
- using System;
- using System.Diagnostics;
- namespace Ryujinx.Audio.Renderer.Dsp.Command
- {
- public class LimiterCommandVersion1 : ICommand
- {
- public bool Enabled { get; set; }
- public int NodeId { get; }
- public CommandType CommandType => CommandType.LimiterVersion1;
- public ulong EstimatedProcessingTime { get; set; }
- public LimiterParameter Parameter => _parameter;
- public Memory<LimiterState> State { get; }
- public ulong WorkBuffer { get; }
- public ushort[] OutputBufferIndices { get; }
- public ushort[] InputBufferIndices { get; }
- public bool IsEffectEnabled { get; }
- private LimiterParameter _parameter;
- public LimiterCommandVersion1(uint bufferOffset, LimiterParameter parameter, Memory<LimiterState> state, bool isEnabled, ulong workBuffer, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
- _parameter = parameter;
- State = state;
- WorkBuffer = workBuffer;
- IsEffectEnabled = isEnabled;
- InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
- OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
- OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
- }
- }
- public void Process(CommandList context)
- {
- ref LimiterState state = ref State.Span[0];
- if (IsEffectEnabled)
- {
- if (Parameter.Status == Server.Effect.UsageState.Invalid)
- {
- state = new LimiterState(ref _parameter, WorkBuffer);
- }
- else if (Parameter.Status == Server.Effect.UsageState.New)
- {
- state.UpdateParameter(ref _parameter);
- }
- }
- ProcessLimiter(context, ref state);
- }
- private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
- {
- Debug.Assert(Parameter.IsChannelCountValid());
- if (IsEffectEnabled && Parameter.IsChannelCountValid())
- {
- Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
- Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
- outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
- }
- for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
- {
- for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
- {
- float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
- float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
- float sampleInputMax = Math.Abs(inputSample);
- float inputCoefficient = Parameter.ReleaseCoefficient;
- if (sampleInputMax > state.DectectorAverage[channelIndex])
- {
- inputCoefficient = Parameter.AttackCoefficient;
- }
- state.DectectorAverage[channelIndex] += inputCoefficient * (sampleInputMax - state.DectectorAverage[channelIndex]);
- float attenuation = 1.0f;
- if (state.DectectorAverage[channelIndex] > Parameter.Threshold)
- {
- attenuation = Parameter.Threshold / state.DectectorAverage[channelIndex];
- }
- float outputCoefficient = Parameter.ReleaseCoefficient;
- if (state.CompressionGain[channelIndex] > attenuation)
- {
- outputCoefficient = Parameter.AttackCoefficient;
- }
- state.CompressionGain[channelIndex] += outputCoefficient * (attenuation - state.CompressionGain[channelIndex]);
- ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
- float outputSample = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
- *((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
- delayedSample = inputSample;
- state.DelayedSampleBufferPosition[channelIndex]++;
- while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
- {
- state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
- }
- }
- }
- }
- else
- {
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- if (InputBufferIndices[i] != OutputBufferIndices[i])
- {
- context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
- }
- }
- }
- }
- }
- }
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