DepopForMixBuffersCommand.cs 2.6 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. namespace Ryujinx.Audio.Renderer.Dsp.Command
  4. {
  5. public class DepopForMixBuffersCommand : ICommand
  6. {
  7. public bool Enabled { get; set; }
  8. public int NodeId { get; }
  9. public CommandType CommandType => CommandType.DepopForMixBuffers;
  10. public ulong EstimatedProcessingTime { get; set; }
  11. public uint MixBufferOffset { get; }
  12. public uint MixBufferCount { get; }
  13. public float Decay { get; }
  14. public Memory<float> DepopBuffer { get; }
  15. public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
  16. {
  17. Enabled = true;
  18. NodeId = nodeId;
  19. MixBufferOffset = bufferOffset;
  20. MixBufferCount = mixBufferCount;
  21. DepopBuffer = depopBuffer;
  22. if (sampleRate == 48000)
  23. {
  24. Decay = 0.962189f;
  25. }
  26. else // if (sampleRate == 32000)
  27. {
  28. Decay = 0.943695f;
  29. }
  30. }
  31. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  32. private unsafe float ProcessDepopMix(float* buffer, float depopValue, uint sampleCount)
  33. {
  34. if (depopValue < 0)
  35. {
  36. depopValue = -depopValue;
  37. for (int i = 0; i < sampleCount; i++)
  38. {
  39. depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
  40. buffer[i] -= depopValue;
  41. }
  42. return -depopValue;
  43. }
  44. else
  45. {
  46. for (int i = 0; i < sampleCount; i++)
  47. {
  48. depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
  49. buffer[i] += depopValue;
  50. }
  51. return depopValue;
  52. }
  53. }
  54. public void Process(CommandList context)
  55. {
  56. Span<float> depopBuffer = DepopBuffer.Span;
  57. uint bufferCount = Math.Min(MixBufferOffset + MixBufferCount, context.BufferCount);
  58. for (int i = (int)MixBufferOffset; i < bufferCount; i++)
  59. {
  60. float depopValue = depopBuffer[i];
  61. if (depopValue != 0)
  62. {
  63. unsafe
  64. {
  65. float* buffer = (float*)context.GetBufferPointer(i);
  66. depopBuffer[i] = ProcessDepopMix(buffer, depopValue, context.SampleCount);
  67. }
  68. }
  69. }
  70. }
  71. }
  72. }