PhysicalMemory.cs 11 KB

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  1. using Ryujinx.Cpu;
  2. using Ryujinx.Cpu.Tracking;
  3. using Ryujinx.Graphics.Gpu.Image;
  4. using Ryujinx.Graphics.Gpu.Shader;
  5. using Ryujinx.Memory;
  6. using Ryujinx.Memory.Range;
  7. using Ryujinx.Memory.Tracking;
  8. using System;
  9. using System.Collections.Generic;
  10. using System.Runtime.CompilerServices;
  11. using System.Runtime.InteropServices;
  12. using System.Threading;
  13. namespace Ryujinx.Graphics.Gpu.Memory
  14. {
  15. /// <summary>
  16. /// Represents physical memory, accessible from the GPU.
  17. /// This is actually working CPU virtual addresses, of memory mapped on the application process.
  18. /// </summary>
  19. class PhysicalMemory : IDisposable
  20. {
  21. public const int PageSize = 0x1000;
  22. private readonly GpuContext _context;
  23. private IVirtualMemoryManagerTracked _cpuMemory;
  24. private int _referenceCount;
  25. /// <summary>
  26. /// In-memory shader cache.
  27. /// </summary>
  28. public ShaderCache ShaderCache { get; }
  29. /// <summary>
  30. /// GPU buffer manager.
  31. /// </summary>
  32. public BufferCache BufferCache { get; }
  33. /// <summary>
  34. /// GPU texture manager.
  35. /// </summary>
  36. public TextureCache TextureCache { get; }
  37. /// <summary>
  38. /// Creates a new instance of the physical memory.
  39. /// </summary>
  40. /// <param name="context">GPU context that the physical memory belongs to</param>
  41. /// <param name="cpuMemory">CPU memory manager of the application process</param>
  42. public PhysicalMemory(GpuContext context, IVirtualMemoryManagerTracked cpuMemory)
  43. {
  44. _context = context;
  45. _cpuMemory = cpuMemory;
  46. ShaderCache = new ShaderCache(context);
  47. BufferCache = new BufferCache(context, this);
  48. TextureCache = new TextureCache(context, this);
  49. if (cpuMemory is IRefCounted rc)
  50. {
  51. rc.IncrementReferenceCount();
  52. }
  53. _referenceCount = 1;
  54. }
  55. /// <summary>
  56. /// Increments the memory reference count.
  57. /// </summary>
  58. public void IncrementReferenceCount()
  59. {
  60. Interlocked.Increment(ref _referenceCount);
  61. }
  62. /// <summary>
  63. /// Decrements the memory reference count.
  64. /// </summary>
  65. public void DecrementReferenceCount()
  66. {
  67. if (Interlocked.Decrement(ref _referenceCount) == 0 && _cpuMemory is IRefCounted rc)
  68. {
  69. rc.DecrementReferenceCount();
  70. }
  71. }
  72. /// <summary>
  73. /// Gets a span of data from the application process.
  74. /// </summary>
  75. /// <param name="address">Start address of the range</param>
  76. /// <param name="size">Size in bytes to be range</param>
  77. /// <param name="tracked">True if read tracking is triggered on the span</param>
  78. /// <returns>A read only span of the data at the specified memory location</returns>
  79. public ReadOnlySpan<byte> GetSpan(ulong address, int size, bool tracked = false)
  80. {
  81. return _cpuMemory.GetSpan(address, size, tracked);
  82. }
  83. /// <summary>
  84. /// Gets a span of data from the application process.
  85. /// </summary>
  86. /// <param name="range">Ranges of physical memory where the data is located</param>
  87. /// <param name="tracked">True if read tracking is triggered on the span</param>
  88. /// <returns>A read only span of the data at the specified memory location</returns>
  89. public ReadOnlySpan<byte> GetSpan(MultiRange range, bool tracked = false)
  90. {
  91. if (range.Count == 1)
  92. {
  93. var singleRange = range.GetSubRange(0);
  94. return _cpuMemory.GetSpan(singleRange.Address, (int)singleRange.Size, tracked);
  95. }
  96. else
  97. {
  98. Span<byte> data = new byte[range.GetSize()];
  99. int offset = 0;
  100. for (int i = 0; i < range.Count; i++)
  101. {
  102. var currentRange = range.GetSubRange(i);
  103. int size = (int)currentRange.Size;
  104. _cpuMemory.GetSpan(currentRange.Address, size, tracked).CopyTo(data.Slice(offset, size));
  105. offset += size;
  106. }
  107. return data;
  108. }
  109. }
  110. /// <summary>
  111. /// Gets a writable region from the application process.
  112. /// </summary>
  113. /// <param name="address">Start address of the range</param>
  114. /// <param name="size">Size in bytes to be range</param>
  115. /// <returns>A writable region with the data at the specified memory location</returns>
  116. public WritableRegion GetWritableRegion(ulong address, int size)
  117. {
  118. return _cpuMemory.GetWritableRegion(address, size);
  119. }
  120. /// <summary>
  121. /// Reads data from the application process.
  122. /// </summary>
  123. /// <typeparam name="T">Type of the structure</typeparam>
  124. /// <param name="gpuVa">Address to read from</param>
  125. /// <returns>The data at the specified memory location</returns>
  126. public T Read<T>(ulong address) where T : unmanaged
  127. {
  128. return MemoryMarshal.Cast<byte, T>(GetSpan(address, Unsafe.SizeOf<T>()))[0];
  129. }
  130. /// <summary>
  131. /// Writes data to the application process.
  132. /// </summary>
  133. /// <param name="address">Address to write into</param>
  134. /// <param name="data">Data to be written</param>
  135. public void Write(ulong address, ReadOnlySpan<byte> data)
  136. {
  137. _cpuMemory.Write(address, data);
  138. }
  139. /// <summary>
  140. /// Writes data to the application process.
  141. /// </summary>
  142. /// <param name="range">Ranges of physical memory where the data is located</param>
  143. /// <param name="data">Data to be written</param>
  144. public void Write(MultiRange range, ReadOnlySpan<byte> data)
  145. {
  146. WriteImpl(range, data, _cpuMemory.Write);
  147. }
  148. /// <summary>
  149. /// Writes data to the application process, without any tracking.
  150. /// </summary>
  151. /// <param name="address">Address to write into</param>
  152. /// <param name="data">Data to be written</param>
  153. public void WriteUntracked(ulong address, ReadOnlySpan<byte> data)
  154. {
  155. _cpuMemory.WriteUntracked(address, data);
  156. }
  157. /// <summary>
  158. /// Writes data to the application process, without any tracking.
  159. /// </summary>
  160. /// <param name="range">Ranges of physical memory where the data is located</param>
  161. /// <param name="data">Data to be written</param>
  162. public void WriteUntracked(MultiRange range, ReadOnlySpan<byte> data)
  163. {
  164. WriteImpl(range, data, _cpuMemory.WriteUntracked);
  165. }
  166. private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data);
  167. /// <summary>
  168. /// Writes data to the application process, using the supplied callback method.
  169. /// </summary>
  170. /// <param name="range">Ranges of physical memory where the data is located</param>
  171. /// <param name="data">Data to be written</param>
  172. /// <param name="writeCallback">Callback method that will perform the write</param>
  173. private static void WriteImpl(MultiRange range, ReadOnlySpan<byte> data, WriteCallback writeCallback)
  174. {
  175. if (range.Count == 1)
  176. {
  177. var singleRange = range.GetSubRange(0);
  178. writeCallback(singleRange.Address, data);
  179. }
  180. else
  181. {
  182. int offset = 0;
  183. for (int i = 0; i < range.Count; i++)
  184. {
  185. var currentRange = range.GetSubRange(i);
  186. int size = (int)currentRange.Size;
  187. writeCallback(currentRange.Address, data.Slice(offset, size));
  188. offset += size;
  189. }
  190. }
  191. }
  192. /// <summary>
  193. /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
  194. /// </summary>
  195. /// <param name="address">CPU virtual address of the region</param>
  196. /// <param name="size">Size of the region</param>
  197. /// <returns>The memory tracking handle</returns>
  198. public CpuRegionHandle BeginTracking(ulong address, ulong size)
  199. {
  200. return _cpuMemory.BeginTracking(address, size);
  201. }
  202. /// <summary>
  203. /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
  204. /// </summary>
  205. /// <param name="range">Ranges of physical memory where the data is located</param>
  206. /// <returns>The memory tracking handle</returns>
  207. public GpuRegionHandle BeginTracking(MultiRange range)
  208. {
  209. var cpuRegionHandles = new CpuRegionHandle[range.Count];
  210. for (int i = 0; i < range.Count; i++)
  211. {
  212. var currentRange = range.GetSubRange(i);
  213. cpuRegionHandles[i] = _cpuMemory.BeginTracking(currentRange.Address, currentRange.Size);
  214. }
  215. return new GpuRegionHandle(cpuRegionHandles);
  216. }
  217. /// <summary>
  218. /// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
  219. /// </summary>
  220. /// <param name="address">CPU virtual address of the region</param>
  221. /// <param name="size">Size of the region</param>
  222. /// <param name="handles">Handles to inherit state from or reuse</param>
  223. /// <param name="granularity">Desired granularity of write tracking</param>
  224. /// <returns>The memory tracking handle</returns>
  225. public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096)
  226. {
  227. return _cpuMemory.BeginGranularTracking(address, size, handles, granularity);
  228. }
  229. /// <summary>
  230. /// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
  231. /// </summary>
  232. /// <param name="address">CPU virtual address of the region</param>
  233. /// <param name="size">Size of the region</param>
  234. /// <param name="granularity">Desired granularity of write tracking</param>
  235. /// <returns>The memory tracking handle</returns>
  236. public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity = 4096)
  237. {
  238. return _cpuMemory.BeginSmartGranularTracking(address, size, granularity);
  239. }
  240. /// <summary>
  241. /// Release our reference to the CPU memory manager.
  242. /// </summary>
  243. public void Dispose()
  244. {
  245. _context.DeferredActions.Enqueue(Destroy);
  246. }
  247. /// <summary>
  248. /// Performs disposal of the host GPU caches with resources mapped on this physical memory.
  249. /// This must only be called from the render thread.
  250. /// </summary>
  251. private void Destroy()
  252. {
  253. ShaderCache.Dispose();
  254. BufferCache.Dispose();
  255. TextureCache.Dispose();
  256. DecrementReferenceCount();
  257. }
  258. }
  259. }