GpuRegionHandle.cs 1.7 KB

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  1. using Ryujinx.Cpu.Tracking;
  2. using Ryujinx.Memory.Tracking;
  3. using System;
  4. namespace Ryujinx.Graphics.Gpu.Memory
  5. {
  6. class GpuRegionHandle : IRegionHandle
  7. {
  8. private readonly CpuRegionHandle[] _cpuRegionHandles;
  9. public bool Dirty
  10. {
  11. get
  12. {
  13. foreach (var regionHandle in _cpuRegionHandles)
  14. {
  15. if (regionHandle.Dirty)
  16. {
  17. return true;
  18. }
  19. }
  20. return false;
  21. }
  22. }
  23. public ulong Address => throw new NotSupportedException();
  24. public ulong Size => throw new NotSupportedException();
  25. public ulong EndAddress => throw new NotSupportedException();
  26. public GpuRegionHandle(CpuRegionHandle[] cpuRegionHandles)
  27. {
  28. _cpuRegionHandles = cpuRegionHandles;
  29. }
  30. public void Dispose()
  31. {
  32. foreach (var regionHandle in _cpuRegionHandles)
  33. {
  34. regionHandle.Dispose();
  35. }
  36. }
  37. public void RegisterAction(RegionSignal action)
  38. {
  39. foreach (var regionHandle in _cpuRegionHandles)
  40. {
  41. regionHandle.RegisterAction(action);
  42. }
  43. }
  44. public void Reprotect(bool asDirty = false)
  45. {
  46. foreach (var regionHandle in _cpuRegionHandles)
  47. {
  48. regionHandle.Reprotect(asDirty);
  49. }
  50. }
  51. public void ForceDirty()
  52. {
  53. foreach (var regionHandle in _cpuRegionHandles)
  54. {
  55. regionHandle.ForceDirty();
  56. }
  57. }
  58. }
  59. }