riperiperi e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) il y a 3 ans
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ConditionalRendering.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) il y a 3 ans
ConstantBufferUpdater.cs 65778a6b78 GPU: Don't trigger uploads for redundant buffer updates (#3828) il y a 3 ans
DrawManager.cs cb70e7bb30 Fix DrawArrays vertex buffer size (#4141) il y a 3 ans
DrawState.cs cb70e7bb30 Fix DrawArrays vertex buffer size (#4141) il y a 3 ans
IbStreamer.cs 9a9349f0f4 Fix instanced indexed inline draw index count (#3389) il y a 3 ans
IndirectDrawType.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) il y a 3 ans
SemaphoreUpdater.cs 36172ab43b Scale SamplesPassed counter by RT scale on report (#3680) il y a 3 ans
SpecializationStateUpdater.cs 459c4caeba Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078) il y a 3 ans
StateUpdateTracker.cs edf7e628ca Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) il y a 3 ans
StateUpdater.cs cb70e7bb30 Fix DrawArrays vertex buffer size (#4141) il y a 3 ans
ThreedClass.cs e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) il y a 3 ans
ThreedClassState.cs ec4cd57ccf Implement another non-indexed draw method on GPU (#4123) il y a 3 ans