gdkchan 92cc37e365 Fix negation of HADD2 constant buffer source (#1116) %!s(int64=6) %!d(string=hai) anos
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CodeGen e93ca84b14 Better IPA shader instruction implementation (#1082) %!s(int64=6) %!d(string=hai) anos
Decoders d599fba711 Implement FCMP shader instruction (#1067) %!s(int64=6) %!d(string=hai) anos
Instructions 92cc37e365 Fix negation of HADD2 constant buffer source (#1116) %!s(int64=6) %!d(string=hai) anos
IntermediateRepresentation e93ca84b14 Better IPA shader instruction implementation (#1082) %!s(int64=6) %!d(string=hai) anos
StructuredIr e93ca84b14 Better IPA shader instruction implementation (#1082) %!s(int64=6) %!d(string=hai) anos
Translation e93ca84b14 Better IPA shader instruction implementation (#1082) %!s(int64=6) %!d(string=hai) anos
BufferDescriptor.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
InputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
QueryInfoName.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Shader.csproj 80707f9311 Add runtime identifiers to new projects %!s(int64=6) %!d(string=hai) anos
SamplerType.cs 8eb773d81f Make the shader translator more error resilient (part 2) %!s(int64=6) %!d(string=hai) anos
ShaderProgram.cs e93ca84b14 Better IPA shader instruction implementation (#1082) %!s(int64=6) %!d(string=hai) anos
ShaderProgramInfo.cs 5b5239ab5b Remove output interpolation qualifier (#1070) %!s(int64=6) %!d(string=hai) anos
ShaderStage.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
TextureDescriptor.cs 947e14d3be Reimplement limited bindless textures support %!s(int64=6) %!d(string=hai) anos