| .. |
|
Engine
|
468d8f841f
Simple GPU fixes (#1093)
|
6 سال پیش |
|
Image
|
12d49c37d2
Make max anisotropy configurable (#1043)
|
6 سال پیش |
|
Memory
|
a0e6647860
Compare shader code using a span instead of individual reads. (#917)
|
6 سال پیش |
|
Shader
|
5b5239ab5b
Remove output interpolation qualifier (#1070)
|
6 سال پیش |
|
State
|
468d8f841f
Simple GPU fixes (#1093)
|
6 سال پیش |
|
ClassId.cs
|
f7bcc884e4
Add XML documentation to Ryujinx.Graphics.Gpu
|
6 سال پیش |
|
Constants.cs
|
468d8f841f
Simple GPU fixes (#1093)
|
6 سال پیش |
|
DmaPusher.cs
|
92703af555
Address PR feedback
|
6 سال پیش |
|
GpuContext.cs
|
d6b9babe1d
Keep the GUI alive when closing a game (#888)
|
6 سال پیش |
|
GraphicsConfig.cs
|
12d49c37d2
Make max anisotropy configurable (#1043)
|
6 سال پیش |
|
MacroInterpreter.cs
|
ff2bac9c90
Implement MME shadow RAM (#987)
|
6 سال پیش |
|
MethodParams.cs
|
f7bcc884e4
Add XML documentation to Ryujinx.Graphics.Gpu
|
6 سال پیش |
|
NvGpuFifo.cs
|
ff2bac9c90
Implement MME shadow RAM (#987)
|
6 سال پیش |
|
NvGpuFifoMeth.cs
|
ff2bac9c90
Implement MME shadow RAM (#987)
|
6 سال پیش |
|
Ryujinx.Graphics.Gpu.csproj
|
796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
|
6 سال پیش |
|
ShadowRamControl.cs
|
ff2bac9c90
Implement MME shadow RAM (#987)
|
6 سال پیش |
|
Window.cs
|
f7bcc884e4
Add XML documentation to Ryujinx.Graphics.Gpu
|
6 سال پیش |