| .. |
|
BindlessElimination.cs
|
04dfb86fde
Preserve image types for shader bindless surface instructions (.D variants) (#2779)
|
пре 4 година |
|
BindlessToIndexed.cs
|
49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
|
пре 4 година |
|
BranchElimination.cs
|
1876b346fe
Initial work
|
пре 6 година |
|
ConstantFolding.cs
|
dc97457bf0
Initial support for double precision shader instructions. (#963)
|
пре 6 година |
|
GlobalToStorage.cs
|
63f1663fa9
Fix shader 8-bit and 16-bit STS/STG (#2741)
|
пре 4 година |
|
HalfConversion.cs
|
1876b346fe
Initial work
|
пре 6 година |
|
Optimizer.cs
|
142cededd4
Implement Shader Instructions SUATOM and SURED (#2090)
|
пре 4 година |
|
Simplification.cs
|
1876b346fe
Initial work
|
пре 6 година |
|
Utils.cs
|
3dee712164
Fix bindless/global memory elimination with inverted predicates (#2826)
|
пре 4 година |