Window.cs 4.7 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Graphics.GAL;
  3. using System;
  4. namespace Ryujinx.Graphics.OpenGL
  5. {
  6. class Window : IWindow, IDisposable
  7. {
  8. private const int NativeWidth = 1280;
  9. private const int NativeHeight = 720;
  10. private readonly Renderer _renderer;
  11. private int _width;
  12. private int _height;
  13. private int _copyFramebufferHandle;
  14. public Window(Renderer renderer)
  15. {
  16. _renderer = renderer;
  17. _width = NativeWidth;
  18. _height = NativeHeight;
  19. }
  20. public void Present(ITexture texture, ImageCrop crop)
  21. {
  22. GL.Disable(EnableCap.FramebufferSrgb);
  23. CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop);
  24. GL.Enable(EnableCap.FramebufferSrgb);
  25. }
  26. public void SetSize(int width, int height)
  27. {
  28. _width = width;
  29. _height = height;
  30. }
  31. private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop)
  32. {
  33. bool[] oldFramebufferColorWritemask = new bool[4];
  34. int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
  35. int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
  36. GL.GetBoolean(GetIndexedPName.ColorWritemask, drawFramebuffer, oldFramebufferColorWritemask);
  37. GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
  38. GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
  39. GL.FramebufferTexture(
  40. FramebufferTarget.ReadFramebuffer,
  41. FramebufferAttachment.ColorAttachment0,
  42. view.Handle,
  43. 0);
  44. GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
  45. GL.Disable(EnableCap.ScissorTest);
  46. GL.Clear(ClearBufferMask.ColorBufferBit);
  47. int srcX0, srcX1, srcY0, srcY1;
  48. if (crop.Left == 0 && crop.Right == 0)
  49. {
  50. srcX0 = 0;
  51. srcX1 = view.Width;
  52. }
  53. else
  54. {
  55. srcX0 = crop.Left;
  56. srcX1 = crop.Right;
  57. }
  58. if (crop.Top == 0 && crop.Bottom == 0)
  59. {
  60. srcY0 = 0;
  61. srcY1 = view.Height;
  62. }
  63. else
  64. {
  65. srcY0 = crop.Top;
  66. srcY1 = crop.Bottom;
  67. }
  68. float ratioX = MathF.Min(1f, (_height * (float)NativeWidth) / ((float)NativeHeight * _width));
  69. float ratioY = MathF.Min(1f, (_width * (float)NativeHeight) / ((float)NativeWidth * _height));
  70. int dstWidth = (int)(_width * ratioX);
  71. int dstHeight = (int)(_height * ratioY);
  72. int dstPaddingX = (_width - dstWidth) / 2;
  73. int dstPaddingY = (_height - dstHeight) / 2;
  74. int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
  75. int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
  76. int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
  77. int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
  78. GL.BlitFramebuffer(
  79. srcX0,
  80. srcY0,
  81. srcX1,
  82. srcY1,
  83. dstX0,
  84. dstY0,
  85. dstX1,
  86. dstY1,
  87. ClearBufferMask.ColorBufferBit,
  88. BlitFramebufferFilter.Linear);
  89. // Remove Alpha channel
  90. GL.ColorMask(drawFramebuffer, false, false, false, true);
  91. GL.ClearBuffer(ClearBuffer.Color, 0, new float[] { 0.0f, 0.0f, 0.0f, 1.0f });
  92. GL.ColorMask(drawFramebuffer,
  93. oldFramebufferColorWritemask[0],
  94. oldFramebufferColorWritemask[1],
  95. oldFramebufferColorWritemask[2],
  96. oldFramebufferColorWritemask[3]);
  97. GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
  98. GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
  99. ((Pipeline)_renderer.Pipeline).RestoreScissorEnable();
  100. }
  101. private int GetCopyFramebufferHandleLazy()
  102. {
  103. int handle = _copyFramebufferHandle;
  104. if (handle == 0)
  105. {
  106. handle = GL.GenFramebuffer();
  107. _copyFramebufferHandle = handle;
  108. }
  109. return handle;
  110. }
  111. public void Dispose()
  112. {
  113. if (_copyFramebufferHandle != 0)
  114. {
  115. GL.DeleteFramebuffer(_copyFramebufferHandle);
  116. _copyFramebufferHandle = 0;
  117. }
  118. }
  119. }
  120. }