AudioOutputConfiguration.cs 1.6 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Common.Memory;
  18. using System.Runtime.InteropServices;
  19. namespace Ryujinx.Audio.Common
  20. {
  21. /// <summary>
  22. /// Audio system output configuration.
  23. /// </summary>
  24. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  25. public struct AudioOutputConfiguration
  26. {
  27. /// <summary>
  28. /// The target sample rate of the system.
  29. /// </summary>
  30. public uint SampleRate;
  31. /// <summary>
  32. /// The target channel count of the system.
  33. /// </summary>
  34. public uint ChannelCount;
  35. /// <summary>
  36. /// Reserved/unused
  37. /// </summary>
  38. public SampleFormat SampleFormat;
  39. /// <summary>
  40. /// Reserved/unused.
  41. /// </summary>
  42. private Array3<byte> _padding;
  43. /// <summary>
  44. /// The initial audio system state.
  45. /// </summary>
  46. public AudioDeviceState AudioOutState;
  47. }
  48. }