AudioInputConfiguration.cs 1.6 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using System.Runtime.InteropServices;
  18. namespace Ryujinx.Audio.Common
  19. {
  20. /// <summary>
  21. /// Audio user input configuration.
  22. /// </summary>
  23. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  24. public struct AudioInputConfiguration
  25. {
  26. /// <summary>
  27. /// The target sample rate of the user.
  28. /// </summary>
  29. /// <remarks>Only 48000Hz is considered valid, other sample rates will be refused.</remarks>
  30. public uint SampleRate;
  31. /// <summary>
  32. /// The target channel count of the user.
  33. /// </summary>
  34. /// <remarks>Only Stereo and Surround are considered valid, other configurations will be refused.</remarks>
  35. /// <remarks>Not used in audin.</remarks>
  36. public ushort ChannelCount;
  37. /// <summary>
  38. /// Reserved/unused.
  39. /// </summary>
  40. private ushort _reserved;
  41. }
  42. }