gdkchan 231fae1a4c Texture/Vertex/Index data cache (#132) há 8 anos atrás
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OpenGL 231fae1a4c Texture/Vertex/Index data cache (#132) há 8 anos atrás
Shader 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code há 8 anos atrás
Texture 231fae1a4c Texture/Vertex/Index data cache (#132) há 8 anos atrás
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) há 8 anos atrás
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) há 8 anos atrás
GalBlendFactor.cs c8c86a3854 Fix for current framebuffer issues (#78) há 8 anos atrás
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
GalConsts.cs 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases há 8 anos atrás
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) há 8 anos atrás
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
GalTexture.cs 231fae1a4c Texture/Vertex/Index data cache (#132) há 8 anos atrás
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
GalTextureFormat.cs 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) há 8 anos atrás
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection há 8 anos atrás
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 há 8 anos atrás
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) há 8 anos atrás
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) há 8 anos atrás
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time há 8 anos atrás
IGalRenderer.cs 231fae1a4c Texture/Vertex/Index data cache (#132) há 8 anos atrás
ShaderDeclInfo.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection há 8 anos atrás
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás