gdkchan de06ffb0f7 Fix shaders with global memory access from unknown locations (#4029) 3 лет назад
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Optimizations bbb24d8c7e Restrict shader storage buffer search when match fails (#4011) 3 лет назад
AggregateType.cs 2232e4ae87 Vulkan backend (#2518) 3 лет назад
AttributeConsts.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 лет назад
AttributeInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 лет назад
ControlFlowGraph.cs a7109c767b Rewrite shader decoding stage (#2698) 4 лет назад
Dominance.cs a7109c767b Rewrite shader decoding stage (#2698) 4 лет назад
EmitterContext.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 лет назад
EmitterContextInsts.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) 4 лет назад
FeatureFlags.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 лет назад
FunctionMatch.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 лет назад
GlobalMemory.cs 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) 4 лет назад
RegisterUsage.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 лет назад
Rewriter.cs de06ffb0f7 Fix shaders with global memory access from unknown locations (#4029) 3 лет назад
ShaderConfig.cs bbb24d8c7e Restrict shader storage buffer search when match fails (#4011) 3 лет назад
ShaderHeader.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 лет назад
Ssa.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 лет назад
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 4 лет назад
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) 4 лет назад
TranslationFlags.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 лет назад
TranslationOptions.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 лет назад
Translator.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 лет назад
TranslatorContext.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 3 лет назад