riperiperi 458452279c GPU: Track buffer migrations and flush source on incomplete copy (#3952) vor 3 Jahren
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Commands ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) vor 3 Jahren
Model ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) vor 4 Jahren
Resources bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) vor 3 Jahren
BufferMap.cs ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) vor 3 Jahren
CommandHelper.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) vor 3 Jahren
CommandType.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) vor 3 Jahren
SyncMap.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) vor 4 Jahren
ThreadedHelpers.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) vor 4 Jahren
ThreadedPipeline.cs ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) vor 3 Jahren
ThreadedRenderer.cs 458452279c GPU: Track buffer migrations and flush source on incomplete copy (#3952) vor 3 Jahren
ThreadedWindow.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) vor 3 Jahren