Berkan Diler 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) пре 4 година
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Helper 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) пре 5 година
Image cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) пре 4 година
Queries 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) пре 4 година
BackgroundContextWorker.cs c316c059ef Assign _backgroundContext before starting its worker thread. (#2299) пре 4 година
Buffer.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) пре 4 година
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) пре 5 година
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) пре 5 година
DrawTextureEmulation.cs 611bec6e44 Implement DrawTexture functionality (#2747) пре 4 година
EnumConversion.cs d512ce122c Initial tessellation shader support (#2534) пре 4 година
FormatInfo.cs af8498d679 Add basic error logging to the GPU пре 6 година
FormatTable.cs 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) пре 4 година
Framebuffer.cs 212e472c9f Use copy dependencies for the Intel/AMD view format workaround (#2144) пре 4 година
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) пре 5 година
HwCapabilities.cs 611bec6e44 Implement DrawTexture functionality (#2747) пре 4 година
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) пре 5 година
PersistentBuffers.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) пре 4 година
Pipeline.cs 6e0799580f Fix render target clear when sizes mismatch (#2994) пре 4 година
Program.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) пре 4 година
Renderer.cs 42c75dbb8f Add support for BC1/2/3 decompression (for 3D textures) (#2987) пре 4 година
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) пре 5 година
Ryujinx.Graphics.OpenGL.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) пре 4 година
Shader.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) пре 5 година
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) пре 5 година
VertexArray.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) пре 4 година
VertexBuffer.cs 1876b346fe Initial work пре 6 година
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година