Berkan Diler 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) %!s(int64=4) %!d(string=hai) anos
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Engine 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) %!s(int64=4) %!d(string=hai) anos
Image b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) %!s(int64=4) %!d(string=hai) anos
Memory cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) %!s(int64=4) %!d(string=hai) anos
Shader f861f0bca2 Fix missing geometry shader passthrough inputs (#3106) %!s(int64=4) %!d(string=hai) anos
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) %!s(int64=4) %!d(string=hai) anos
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) %!s(int64=5) %!d(string=hai) anos
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
GpuContext.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) %!s(int64=4) %!d(string=hai) anos
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) %!s(int64=4) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) %!s(int64=4) %!d(string=hai) anos
Window.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) %!s(int64=4) %!d(string=hai) anos