riperiperi e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) há 3 anos atrás
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ConditionalRendering.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) há 3 anos atrás
ConstantBufferUpdater.cs 65778a6b78 GPU: Don't trigger uploads for redundant buffer updates (#3828) há 3 anos atrás
DrawManager.cs cb70e7bb30 Fix DrawArrays vertex buffer size (#4141) há 3 anos atrás
DrawState.cs cb70e7bb30 Fix DrawArrays vertex buffer size (#4141) há 3 anos atrás
IbStreamer.cs 9a9349f0f4 Fix instanced indexed inline draw index count (#3389) há 3 anos atrás
IndirectDrawType.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) há 3 anos atrás
SemaphoreUpdater.cs 36172ab43b Scale SamplesPassed counter by RT scale on report (#3680) há 3 anos atrás
SpecializationStateUpdater.cs 459c4caeba Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078) há 3 anos atrás
StateUpdateTracker.cs edf7e628ca Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) há 3 anos atrás
StateUpdater.cs cb70e7bb30 Fix DrawArrays vertex buffer size (#4141) há 3 anos atrás
ThreedClass.cs e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) há 3 anos atrás
ThreedClassState.cs ec4cd57ccf Implement another non-indexed draw method on GPU (#4123) há 3 anos atrás