OperandManager.cs 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321
  1. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  2. using Ryujinx.Graphics.Shader.StructuredIr;
  3. using Ryujinx.Graphics.Shader.Translation;
  4. using System;
  5. using System.Collections.Generic;
  6. using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
  7. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  8. {
  9. class OperandManager
  10. {
  11. private static string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
  12. private struct BuiltInAttribute
  13. {
  14. public string Name { get; }
  15. public VariableType Type { get; }
  16. public BuiltInAttribute(string name, VariableType type)
  17. {
  18. Name = name;
  19. Type = type;
  20. }
  21. }
  22. private static Dictionary<int, BuiltInAttribute> _builtInAttributes =
  23. new Dictionary<int, BuiltInAttribute>()
  24. {
  25. { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
  26. { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
  27. { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
  28. { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
  29. { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
  30. { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
  31. { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
  32. { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
  33. { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
  34. { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
  35. { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
  36. { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
  37. { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
  38. { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
  39. { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
  40. { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
  41. { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
  42. { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
  43. { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
  44. { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
  45. { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
  46. // Special.
  47. { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
  48. { AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
  49. { AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
  50. { AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
  51. { AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
  52. { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
  53. { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
  54. { AttributeConsts.LaneId, new BuiltInAttribute("gl_SubGroupInvocationARB", VariableType.U32) },
  55. { AttributeConsts.EqMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupEqMaskARB).x", VariableType.U32) },
  56. { AttributeConsts.GeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGeMaskARB).x", VariableType.U32) },
  57. { AttributeConsts.GtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGtMaskARB).x", VariableType.U32) },
  58. { AttributeConsts.LeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLeMaskARB).x", VariableType.U32) },
  59. { AttributeConsts.LtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLtMaskARB).x", VariableType.U32) },
  60. // Support uniforms.
  61. { AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.IsBgraName}[0]", VariableType.Bool) },
  62. { AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.IsBgraName}[1]", VariableType.Bool) },
  63. { AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.IsBgraName}[2]", VariableType.Bool) },
  64. { AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.IsBgraName}[3]", VariableType.Bool) },
  65. { AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.IsBgraName}[4]", VariableType.Bool) },
  66. { AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.IsBgraName}[5]", VariableType.Bool) },
  67. { AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.IsBgraName}[6]", VariableType.Bool) },
  68. { AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.IsBgraName}[7]", VariableType.Bool) }
  69. };
  70. private Dictionary<AstOperand, string> _locals;
  71. public OperandManager()
  72. {
  73. _locals = new Dictionary<AstOperand, string>();
  74. }
  75. public string DeclareLocal(AstOperand operand)
  76. {
  77. string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
  78. _locals.Add(operand, name);
  79. return name;
  80. }
  81. public string GetExpression(AstOperand operand, ShaderStage stage)
  82. {
  83. switch (operand.Type)
  84. {
  85. case OperandType.Attribute:
  86. return GetAttributeName(operand, stage);
  87. case OperandType.Constant:
  88. return NumberFormatter.FormatInt(operand.Value);
  89. case OperandType.ConstantBuffer:
  90. return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, stage);
  91. case OperandType.LocalVariable:
  92. return _locals[operand];
  93. case OperandType.Undefined:
  94. return DefaultNames.UndefinedName;
  95. }
  96. throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
  97. }
  98. public static string GetConstantBufferName(int slot, int offset, ShaderStage stage)
  99. {
  100. string ubName = GetUbName(stage, slot);
  101. ubName += "[" + (offset >> 2) + "]";
  102. return ubName + "." + GetSwizzleMask(offset & 3);
  103. }
  104. private static string GetVec4Indexed(string vectorName, string indexExpr)
  105. {
  106. string result = $"{vectorName}.x";
  107. for (int i = 1; i < 4; i++)
  108. {
  109. result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
  110. }
  111. return $"({result})";
  112. }
  113. public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
  114. {
  115. // Non-constant slots are not supported.
  116. // It is expected that upstream stages are never going to generate non-constant
  117. // slot access.
  118. AstOperand operand = (AstOperand)slot;
  119. string ubName = GetUbName(stage, operand.Value);
  120. string index0 = "[" + offsetExpr + " >> 2]";
  121. return GetVec4Indexed(ubName + index0, offsetExpr + " & 3");
  122. }
  123. public static string GetOutAttributeName(AstOperand attr, ShaderStage stage)
  124. {
  125. return GetAttributeName(attr, stage, isOutAttr: true);
  126. }
  127. public static string GetAttributeName(AstOperand attr, ShaderStage stage, bool isOutAttr = false, string indexExpr = "0")
  128. {
  129. int value = attr.Value;
  130. char swzMask = GetSwizzleMask((value >> 2) & 3);
  131. if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
  132. {
  133. value -= AttributeConsts.UserAttributeBase;
  134. string prefix = isOutAttr
  135. ? DefaultNames.OAttributePrefix
  136. : DefaultNames.IAttributePrefix;
  137. string name = $"{prefix}{(value >> 4)}_{swzMask}";
  138. if (stage == ShaderStage.Geometry && !isOutAttr)
  139. {
  140. name += $"[{indexExpr}]";
  141. }
  142. return name;
  143. }
  144. else
  145. {
  146. if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
  147. {
  148. value -= AttributeConsts.FragmentOutputColorBase;
  149. return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
  150. }
  151. else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
  152. {
  153. // TODO: There must be a better way to handle this...
  154. if (stage == ShaderStage.Fragment)
  155. {
  156. switch (value & ~3)
  157. {
  158. case AttributeConsts.PositionX: return "(gl_FragCoord.x / fp_renderScale[0])";
  159. case AttributeConsts.PositionY: return "(gl_FragCoord.y / fp_renderScale[0])";
  160. case AttributeConsts.PositionZ: return "gl_FragCoord.z";
  161. case AttributeConsts.PositionW: return "gl_FragCoord.w";
  162. }
  163. }
  164. string name = builtInAttr.Name;
  165. if (stage == ShaderStage.Geometry && !isOutAttr)
  166. {
  167. name = $"gl_in[{indexExpr}].{name}";
  168. }
  169. return name;
  170. }
  171. }
  172. // TODO: Warn about unknown built-in attribute.
  173. return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
  174. }
  175. public static string GetUbName(ShaderStage stage, int slot)
  176. {
  177. string ubName = GetShaderStagePrefix(stage);
  178. ubName += "_" + DefaultNames.UniformNamePrefix + slot;
  179. return ubName + "_" + DefaultNames.UniformNameSuffix;
  180. }
  181. public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  182. {
  183. string suffix;
  184. if ((texOp.Flags & TextureFlags.Bindless) != 0)
  185. {
  186. AstOperand operand = texOp.GetSource(0) as AstOperand;
  187. suffix = "_cb" + operand.CbufSlot + "_" + operand.CbufOffset;
  188. }
  189. else
  190. {
  191. suffix = texOp.Handle.ToString("X");
  192. if ((texOp.Type & SamplerType.Indexed) != 0)
  193. {
  194. suffix += $"a[{indexExpr}]";
  195. }
  196. }
  197. return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
  198. }
  199. public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  200. {
  201. string suffix = texOp.Handle.ToString("X");
  202. if ((texOp.Type & SamplerType.Indexed) != 0)
  203. {
  204. suffix += $"a[{indexExpr}]";
  205. }
  206. return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
  207. }
  208. public static string GetShaderStagePrefix(ShaderStage stage)
  209. {
  210. int index = (int)stage;
  211. if ((uint)index >= _stagePrefixes.Length)
  212. {
  213. return "invalid";
  214. }
  215. return _stagePrefixes[index];
  216. }
  217. private static char GetSwizzleMask(int value)
  218. {
  219. return "xyzw"[value];
  220. }
  221. public static VariableType GetNodeDestType(IAstNode node)
  222. {
  223. if (node is AstOperation operation)
  224. {
  225. // Load attribute basically just returns the attribute value.
  226. // Some built-in attributes may have different types, so we need
  227. // to return the type based on the attribute that is being read.
  228. if (operation.Inst == Instruction.LoadAttribute)
  229. {
  230. return GetOperandVarType((AstOperand)operation.GetSource(0));
  231. }
  232. else if (operation is AstTextureOperation texOp &&
  233. (texOp.Inst == Instruction.ImageLoad ||
  234. texOp.Inst == Instruction.ImageStore))
  235. {
  236. return texOp.Format.GetComponentType();
  237. }
  238. return GetDestVarType(operation.Inst);
  239. }
  240. else if (node is AstOperand operand)
  241. {
  242. return GetOperandVarType(operand);
  243. }
  244. else
  245. {
  246. throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
  247. }
  248. }
  249. private static VariableType GetOperandVarType(AstOperand operand)
  250. {
  251. if (operand.Type == OperandType.Attribute)
  252. {
  253. if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
  254. {
  255. return builtInAttr.Type;
  256. }
  257. }
  258. return OperandInfo.GetVarType(operand);
  259. }
  260. }
  261. }