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- using Ryujinx.Common.Memory;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Metal.State;
- using Ryujinx.Graphics.Shader;
- using SharpMetal.Metal;
- using System;
- using System.Runtime.Versioning;
- namespace Ryujinx.Graphics.Metal
- {
- [Flags]
- enum DirtyFlags
- {
- None = 0,
- RenderPipeline = 1 << 0,
- ComputePipeline = 1 << 1,
- DepthStencil = 1 << 2,
- DepthClamp = 1 << 3,
- DepthBias = 1 << 4,
- CullMode = 1 << 5,
- FrontFace = 1 << 6,
- StencilRef = 1 << 7,
- Viewports = 1 << 8,
- Scissors = 1 << 9,
- Uniforms = 1 << 10,
- Storages = 1 << 11,
- Textures = 1 << 12,
- Images = 1 << 13,
- ArgBuffers = Uniforms | Storages | Textures | Images,
- RenderAll = RenderPipeline | DepthStencil | DepthClamp | DepthBias | CullMode | FrontFace | StencilRef | Viewports | Scissors | ArgBuffers,
- ComputeAll = ComputePipeline | ArgBuffers,
- All = RenderAll | ComputeAll,
- }
- record struct BufferRef
- {
- public Auto<DisposableBuffer> Buffer;
- public BufferRange? Range;
- public BufferRef(Auto<DisposableBuffer> buffer)
- {
- Buffer = buffer;
- }
- public BufferRef(Auto<DisposableBuffer> buffer, ref BufferRange range)
- {
- Buffer = buffer;
- Range = range;
- }
- }
- record struct TextureRef
- {
- public ShaderStage Stage;
- public TextureBase Storage;
- public Auto<DisposableSampler> Sampler;
- public Format ImageFormat;
- public TextureRef(ShaderStage stage, TextureBase storage, Auto<DisposableSampler> sampler)
- {
- Stage = stage;
- Storage = storage;
- Sampler = sampler;
- }
- }
- record struct ImageRef
- {
- public ShaderStage Stage;
- public Texture Storage;
- public ImageRef(ShaderStage stage, Texture storage)
- {
- Stage = stage;
- Storage = storage;
- }
- }
- struct PredrawState
- {
- public MTLCullMode CullMode;
- public DepthStencilUid DepthStencilUid;
- public PrimitiveTopology Topology;
- public MTLViewport[] Viewports;
- }
- struct RenderTargetCopy
- {
- public MTLScissorRect[] Scissors;
- public Texture DepthStencil;
- public Texture[] RenderTargets;
- }
- [SupportedOSPlatform("macos")]
- class EncoderState
- {
- public Program RenderProgram = null;
- public Program ComputeProgram = null;
- public PipelineState Pipeline;
- public DepthStencilUid DepthStencilUid;
- public readonly record struct ArrayRef<T>(ShaderStage Stage, T Array);
- public readonly BufferRef[] UniformBufferRefs = new BufferRef[Constants.MaxUniformBufferBindings];
- public readonly BufferRef[] StorageBufferRefs = new BufferRef[Constants.MaxStorageBufferBindings];
- public readonly TextureRef[] TextureRefs = new TextureRef[Constants.MaxTextureBindings * 2];
- public readonly ImageRef[] ImageRefs = new ImageRef[Constants.MaxImageBindings * 2];
- public ArrayRef<TextureArray>[] TextureArrayRefs = [];
- public ArrayRef<ImageArray>[] ImageArrayRefs = [];
- public ArrayRef<TextureArray>[] TextureArrayExtraRefs = [];
- public ArrayRef<ImageArray>[] ImageArrayExtraRefs = [];
- public IndexBufferState IndexBuffer = default;
- public MTLDepthClipMode DepthClipMode = MTLDepthClipMode.Clip;
- public float DepthBias;
- public float SlopeScale;
- public float Clamp;
- public int BackRefValue = 0;
- public int FrontRefValue = 0;
- public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
- public MTLCullMode CullMode = MTLCullMode.None;
- public MTLWinding Winding = MTLWinding.CounterClockwise;
- public bool CullBoth = false;
- public MTLViewport[] Viewports = new MTLViewport[Constants.MaxViewports];
- public MTLScissorRect[] Scissors = new MTLScissorRect[Constants.MaxViewports];
- // Changes to attachments take recreation!
- public Texture DepthStencil;
- public Texture[] RenderTargets = new Texture[Constants.MaxColorAttachments];
- public ITexture PreMaskDepthStencil = default;
- public ITexture[] PreMaskRenderTargets;
- public bool FramebufferUsingColorWriteMask;
- public Array8<ColorBlendStateUid> StoredBlend;
- public ColorF BlendColor = new();
- public readonly VertexBufferState[] VertexBuffers = new VertexBufferState[Constants.MaxVertexBuffers];
- public readonly VertexAttribDescriptor[] VertexAttribs = new VertexAttribDescriptor[Constants.MaxVertexAttributes];
- // Dirty flags
- public DirtyFlags Dirty = DirtyFlags.None;
- // Only to be used for present
- public bool ClearLoadAction = false;
- public RenderEncoderBindings RenderEncoderBindings = new();
- public ComputeEncoderBindings ComputeEncoderBindings = new();
- public EncoderState()
- {
- Pipeline.Initialize();
- DepthStencilUid.DepthCompareFunction = MTLCompareFunction.Always;
- }
- public RenderTargetCopy InheritForClear(EncoderState other, bool depth, int singleIndex = -1)
- {
- // Inherit render target related information without causing a render encoder split.
- var oldState = new RenderTargetCopy
- {
- Scissors = other.Scissors,
- RenderTargets = other.RenderTargets,
- DepthStencil = other.DepthStencil
- };
- Scissors = other.Scissors;
- RenderTargets = other.RenderTargets;
- DepthStencil = other.DepthStencil;
- Pipeline.ColorBlendAttachmentStateCount = other.Pipeline.ColorBlendAttachmentStateCount;
- Pipeline.Internal.ColorBlendState = other.Pipeline.Internal.ColorBlendState;
- Pipeline.DepthStencilFormat = other.Pipeline.DepthStencilFormat;
- ref var blendStates = ref Pipeline.Internal.ColorBlendState;
- // Mask out irrelevant attachments.
- for (int i = 0; i < blendStates.Length; i++)
- {
- if (depth || (singleIndex != -1 && singleIndex != i))
- {
- blendStates[i].WriteMask = MTLColorWriteMask.None;
- }
- }
- return oldState;
- }
- public void Restore(RenderTargetCopy copy)
- {
- Scissors = copy.Scissors;
- RenderTargets = copy.RenderTargets;
- DepthStencil = copy.DepthStencil;
- Pipeline.Internal.ResetColorState();
- }
- }
- }
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