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- using Ryujinx.Graphics.GAL;
- using SharpMetal.Metal;
- using System;
- using System.Runtime.InteropServices;
- using System.Runtime.Versioning;
- using System.Threading;
- namespace Ryujinx.Graphics.Metal
- {
- [SupportedOSPlatform("macos")]
- class BufferHolder : IDisposable
- {
- private CacheByRange<BufferHolder> _cachedConvertedBuffers;
- public int Size { get; }
- private readonly IntPtr _map;
- private readonly MetalRenderer _renderer;
- private readonly Pipeline _pipeline;
- private readonly MultiFenceHolder _waitable;
- private readonly Auto<DisposableBuffer> _buffer;
- private readonly ReaderWriterLockSlim _flushLock;
- private FenceHolder _flushFence;
- private int _flushWaiting;
- public BufferHolder(MetalRenderer renderer, Pipeline pipeline, MTLBuffer buffer, int size)
- {
- _renderer = renderer;
- _pipeline = pipeline;
- _map = buffer.Contents;
- _waitable = new MultiFenceHolder(size);
- _buffer = new Auto<DisposableBuffer>(new(buffer), _waitable);
- _flushLock = new ReaderWriterLockSlim();
- Size = size;
- }
- public Auto<DisposableBuffer> GetBuffer()
- {
- return _buffer;
- }
- public Auto<DisposableBuffer> GetBuffer(bool isWrite)
- {
- if (isWrite)
- {
- SignalWrite(0, Size);
- }
- return _buffer;
- }
- public Auto<DisposableBuffer> GetBuffer(int offset, int size, bool isWrite)
- {
- if (isWrite)
- {
- SignalWrite(offset, size);
- }
- return _buffer;
- }
- public void SignalWrite(int offset, int size)
- {
- if (offset == 0 && size == Size)
- {
- _cachedConvertedBuffers.Clear();
- }
- else
- {
- _cachedConvertedBuffers.ClearRange(offset, size);
- }
- }
- private void ClearFlushFence()
- {
- // Assumes _flushLock is held as writer.
- if (_flushFence != null)
- {
- if (_flushWaiting == 0)
- {
- _flushFence.Put();
- }
- _flushFence = null;
- }
- }
- private void WaitForFlushFence()
- {
- if (_flushFence == null)
- {
- return;
- }
- // If storage has changed, make sure the fence has been reached so that the data is in place.
- _flushLock.ExitReadLock();
- _flushLock.EnterWriteLock();
- if (_flushFence != null)
- {
- var fence = _flushFence;
- Interlocked.Increment(ref _flushWaiting);
- // Don't wait in the lock.
- _flushLock.ExitWriteLock();
- fence.Wait();
- _flushLock.EnterWriteLock();
- if (Interlocked.Decrement(ref _flushWaiting) == 0)
- {
- fence.Put();
- }
- _flushFence = null;
- }
- // Assumes the _flushLock is held as reader, returns in same state.
- _flushLock.ExitWriteLock();
- _flushLock.EnterReadLock();
- }
- public PinnedSpan<byte> GetData(int offset, int size)
- {
- _flushLock.EnterReadLock();
- WaitForFlushFence();
- Span<byte> result;
- if (_map != IntPtr.Zero)
- {
- result = GetDataStorage(offset, size);
- // Need to be careful here, the buffer can't be unmapped while the data is being used.
- _buffer.IncrementReferenceCount();
- _flushLock.ExitReadLock();
- return PinnedSpan<byte>.UnsafeFromSpan(result, _buffer.DecrementReferenceCount);
- }
- throw new InvalidOperationException("The buffer is not mapped");
- }
- public unsafe Span<byte> GetDataStorage(int offset, int size)
- {
- int mappingSize = Math.Min(size, Size - offset);
- if (_map != IntPtr.Zero)
- {
- return new Span<byte>((void*)(_map + offset), mappingSize);
- }
- throw new InvalidOperationException("The buffer is not mapped.");
- }
- public unsafe void SetData(int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs = null, bool allowCbsWait = true)
- {
- int dataSize = Math.Min(data.Length, Size - offset);
- if (dataSize == 0)
- {
- return;
- }
- if (_map != IntPtr.Zero)
- {
- // If persistently mapped, set the data directly if the buffer is not currently in use.
- bool isRented = _buffer.HasRentedCommandBufferDependency(_renderer.CommandBufferPool);
- // If the buffer is rented, take a little more time and check if the use overlaps this handle.
- bool needsFlush = isRented && _waitable.IsBufferRangeInUse(offset, dataSize, false);
- if (!needsFlush)
- {
- WaitForFences(offset, dataSize);
- data[..dataSize].CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
- SignalWrite(offset, dataSize);
- return;
- }
- }
- if (cbs != null &&
- cbs.Value.Encoders.CurrentEncoderType == EncoderType.Render &&
- !(_buffer.HasCommandBufferDependency(cbs.Value) &&
- _waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize)))
- {
- // If the buffer hasn't been used on the command buffer yet, try to preload the data.
- // This avoids ending and beginning render passes on each buffer data upload.
- cbs = _pipeline.GetPreloadCommandBuffer();
- }
- if (allowCbsWait)
- {
- _renderer.BufferManager.StagingBuffer.PushData(_renderer.CommandBufferPool, cbs, this, offset, data);
- }
- else
- {
- bool rentCbs = cbs == null;
- if (rentCbs)
- {
- cbs = _renderer.CommandBufferPool.Rent();
- }
- if (!_renderer.BufferManager.StagingBuffer.TryPushData(cbs.Value, this, offset, data))
- {
- // Need to do a slow upload.
- BufferHolder srcHolder = _renderer.BufferManager.Create(dataSize);
- srcHolder.SetDataUnchecked(0, data);
- var srcBuffer = srcHolder.GetBuffer();
- var dstBuffer = this.GetBuffer(true);
- Copy(cbs.Value, srcBuffer, dstBuffer, 0, offset, dataSize);
- srcHolder.Dispose();
- }
- if (rentCbs)
- {
- cbs.Value.Dispose();
- }
- }
- }
- public unsafe void SetDataUnchecked(int offset, ReadOnlySpan<byte> data)
- {
- int dataSize = Math.Min(data.Length, Size - offset);
- if (dataSize == 0)
- {
- return;
- }
- if (_map != IntPtr.Zero)
- {
- data[..dataSize].CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
- }
- }
- public void SetDataUnchecked<T>(int offset, ReadOnlySpan<T> data) where T : unmanaged
- {
- SetDataUnchecked(offset, MemoryMarshal.AsBytes(data));
- }
- public static void Copy(
- CommandBufferScoped cbs,
- Auto<DisposableBuffer> src,
- Auto<DisposableBuffer> dst,
- int srcOffset,
- int dstOffset,
- int size,
- bool registerSrcUsage = true)
- {
- var srcBuffer = registerSrcUsage ? src.Get(cbs, srcOffset, size).Value : src.GetUnsafe().Value;
- var dstbuffer = dst.Get(cbs, dstOffset, size, true).Value;
- cbs.Encoders.EnsureBlitEncoder().CopyFromBuffer(
- srcBuffer,
- (ulong)srcOffset,
- dstbuffer,
- (ulong)dstOffset,
- (ulong)size);
- }
- public void WaitForFences()
- {
- _waitable.WaitForFences();
- }
- public void WaitForFences(int offset, int size)
- {
- _waitable.WaitForFences(offset, size);
- }
- private bool BoundToRange(int offset, ref int size)
- {
- if (offset >= Size)
- {
- return false;
- }
- size = Math.Min(Size - offset, size);
- return true;
- }
- public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size)
- {
- if (!BoundToRange(offset, ref size))
- {
- return null;
- }
- var key = new I8ToI16CacheKey(_renderer);
- if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
- {
- holder = _renderer.BufferManager.Create((size * 2 + 3) & ~3);
- _renderer.HelperShader.ConvertI8ToI16(cbs, this, holder, offset, size);
- key.SetBuffer(holder.GetBuffer());
- _cachedConvertedBuffers.Add(offset, size, key, holder);
- }
- return holder.GetBuffer();
- }
- public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, int offset, int size, IndexBufferPattern pattern, int indexSize)
- {
- if (!BoundToRange(offset, ref size))
- {
- return null;
- }
- var key = new TopologyConversionCacheKey(_renderer, pattern, indexSize);
- if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
- {
- // The destination index size is always I32.
- int indexCount = size / indexSize;
- int convertedCount = pattern.GetConvertedCount(indexCount);
- holder = _renderer.BufferManager.Create(convertedCount * 4);
- _renderer.HelperShader.ConvertIndexBuffer(cbs, this, holder, pattern, indexSize, offset, indexCount);
- key.SetBuffer(holder.GetBuffer());
- _cachedConvertedBuffers.Add(offset, size, key, holder);
- }
- return holder.GetBuffer();
- }
- public bool TryGetCachedConvertedBuffer(int offset, int size, ICacheKey key, out BufferHolder holder)
- {
- return _cachedConvertedBuffers.TryGetValue(offset, size, key, out holder);
- }
- public void AddCachedConvertedBuffer(int offset, int size, ICacheKey key, BufferHolder holder)
- {
- _cachedConvertedBuffers.Add(offset, size, key, holder);
- }
- public void AddCachedConvertedBufferDependency(int offset, int size, ICacheKey key, Dependency dependency)
- {
- _cachedConvertedBuffers.AddDependency(offset, size, key, dependency);
- }
- public void RemoveCachedConvertedBuffer(int offset, int size, ICacheKey key)
- {
- _cachedConvertedBuffers.Remove(offset, size, key);
- }
- public void Dispose()
- {
- _pipeline.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);
- _buffer.Dispose();
- _cachedConvertedBuffers.Dispose();
- _flushLock.EnterWriteLock();
- ClearFlushFence();
- _flushLock.ExitWriteLock();
- }
- }
- }
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