gdkchan 8b2625b0be Decrement nvmap reference count on surface flinger prealloc (#5753) 2 سال پیش
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ARMeilleure e63157cc33 GPU: Don't create tracking handles for buffer textures (#5727) 2 سال پیش
Ryujinx 53bd4c9f60 Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652) 2 سال پیش
Ryujinx.Audio 41b104d0fb Fix audio renderer compressor effect (#5742) 2 سال پیش
Ryujinx.Audio.Backends.OpenAL eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 سال پیش
Ryujinx.Audio.Backends.SDL2 eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 سال پیش
Ryujinx.Audio.Backends.SoundIo eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 سال پیش
Ryujinx.Ava 7f2fb049f5 Ava: Fix regressions by rewriting CheckLaunchState (#5728) 2 سال پیش
Ryujinx.Common e63157cc33 GPU: Don't create tracking handles for buffer textures (#5727) 2 سال پیش
Ryujinx.Cpu ddc9ae2a83 Add VTimer as alternative interrupt method on Apple Hypervisor (#5663) 2 سال پیش
Ryujinx.Graphics.Device eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 سال پیش
Ryujinx.Graphics.GAL f6c3f1cdfd GPU: Discard data when getting texture before full clear (#5719) 2 سال پیش
Ryujinx.Graphics.Gpu e63157cc33 GPU: Don't create tracking handles for buffer textures (#5727) 2 سال پیش
Ryujinx.Graphics.Host1x eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 سال پیش
Ryujinx.Graphics.Nvdec eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 سال پیش
Ryujinx.Graphics.Nvdec.FFmpeg eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 سال پیش
Ryujinx.Graphics.Nvdec.Vp9 6aa8d71588 [Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues (#5371) 2 سال پیش
Ryujinx.Graphics.OpenGL f09bba82b9 Geometry shader emulation for macOS (#5551) 2 سال پیش
Ryujinx.Graphics.Shader 88df636c87 Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capability (#5683) 2 سال پیش
Ryujinx.Graphics.Texture c2d9c6955d Fix layer size for 3D textures with NPOT depth (#5640) 2 سال پیش
Ryujinx.Graphics.Vic eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 سال پیش
Ryujinx.Graphics.Video eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 سال پیش
Ryujinx.Graphics.Vulkan 4744bde0e5 Reduce the amount of descriptor pool allocations on Vulkan (#5673) 2 سال پیش
Ryujinx.HLE 8b2625b0be Decrement nvmap reference count on surface flinger prealloc (#5753) 2 سال پیش
Ryujinx.Headless.SDL2 53bd4c9f60 Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652) 2 سال پیش
Ryujinx.Horizon 01c2b8097c Implement NGC service (#5681) 2 سال پیش
Ryujinx.Horizon.Common eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 سال پیش
Ryujinx.Horizon.Generators eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 سال پیش
Ryujinx.Horizon.Kernel.Generators eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 سال پیش
Ryujinx.Input 46b7c905f5 [Ryujinx.Input] Address dotnet-format issues (#5384) 2 سال پیش
Ryujinx.Input.SDL2 2de78a2d55 [Ryujinx.Input.SDL2] Address dotnet-format issues (#5385) 2 سال پیش
Ryujinx.Memory 0a75b73fa4 [Ryujinx.Memory] Address dotnet-format issues (#5386) 2 سال پیش
Ryujinx.SDL2.Common 8a363b5df2 Revert "sdl: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 (#5433)" (#5439) 2 سال پیش
Ryujinx.ShaderTools f09bba82b9 Geometry shader emulation for macOS (#5551) 2 سال پیش
Ryujinx.Tests fe15c77d30 [Hotfix] hid: Prevent out of bounds array access (#5547) 2 سال پیش
Ryujinx.Tests.Memory eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 سال پیش
Ryujinx.Tests.Unicorn eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 سال پیش
Ryujinx.Ui.Common 53bd4c9f60 Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652) 2 سال پیش
Ryujinx.Ui.LocaleGenerator 12c5f6ee89 Indexing at 0 should be used instead of the "Enumerable" extension method "First" (#5354) 2 سال پیش
Spv.Generator 17354d59d1 Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) 2 سال پیش