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ARMeilleure
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e63157cc33
GPU: Don't create tracking handles for buffer textures (#5727)
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2 سال پیش |
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Ryujinx
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53bd4c9f60
Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652)
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2 سال پیش |
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Ryujinx.Audio
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41b104d0fb
Fix audio renderer compressor effect (#5742)
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2 سال پیش |
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Ryujinx.Audio.Backends.OpenAL
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eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
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2 سال پیش |
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Ryujinx.Audio.Backends.SDL2
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eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
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2 سال پیش |
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Ryujinx.Audio.Backends.SoundIo
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eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
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2 سال پیش |
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Ryujinx.Ava
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7f2fb049f5
Ava: Fix regressions by rewriting CheckLaunchState (#5728)
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2 سال پیش |
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Ryujinx.Common
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e63157cc33
GPU: Don't create tracking handles for buffer textures (#5727)
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2 سال پیش |
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Ryujinx.Cpu
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ddc9ae2a83
Add VTimer as alternative interrupt method on Apple Hypervisor (#5663)
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2 سال پیش |
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Ryujinx.Graphics.Device
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eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
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2 سال پیش |
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Ryujinx.Graphics.GAL
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f6c3f1cdfd
GPU: Discard data when getting texture before full clear (#5719)
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2 سال پیش |
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Ryujinx.Graphics.Gpu
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e63157cc33
GPU: Don't create tracking handles for buffer textures (#5727)
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2 سال پیش |
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Ryujinx.Graphics.Host1x
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eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
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2 سال پیش |
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Ryujinx.Graphics.Nvdec
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eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
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2 سال پیش |
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Ryujinx.Graphics.Nvdec.FFmpeg
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eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
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2 سال پیش |
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Ryujinx.Graphics.Nvdec.Vp9
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6aa8d71588
[Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues (#5371)
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2 سال پیش |
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Ryujinx.Graphics.OpenGL
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f09bba82b9
Geometry shader emulation for macOS (#5551)
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2 سال پیش |
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Ryujinx.Graphics.Shader
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88df636c87
Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capability (#5683)
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2 سال پیش |
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Ryujinx.Graphics.Texture
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c2d9c6955d
Fix layer size for 3D textures with NPOT depth (#5640)
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2 سال پیش |
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Ryujinx.Graphics.Vic
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eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
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2 سال پیش |
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Ryujinx.Graphics.Video
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eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
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2 سال پیش |
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Ryujinx.Graphics.Vulkan
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4744bde0e5
Reduce the amount of descriptor pool allocations on Vulkan (#5673)
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2 سال پیش |
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Ryujinx.HLE
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8b2625b0be
Decrement nvmap reference count on surface flinger prealloc (#5753)
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2 سال پیش |
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Ryujinx.Headless.SDL2
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53bd4c9f60
Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652)
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2 سال پیش |
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Ryujinx.Horizon
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01c2b8097c
Implement NGC service (#5681)
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2 سال پیش |
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Ryujinx.Horizon.Common
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eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
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2 سال پیش |
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Ryujinx.Horizon.Generators
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eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
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2 سال پیش |
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Ryujinx.Horizon.Kernel.Generators
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eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
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2 سال پیش |
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Ryujinx.Input
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46b7c905f5
[Ryujinx.Input] Address dotnet-format issues (#5384)
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2 سال پیش |
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Ryujinx.Input.SDL2
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2de78a2d55
[Ryujinx.Input.SDL2] Address dotnet-format issues (#5385)
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2 سال پیش |
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Ryujinx.Memory
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0a75b73fa4
[Ryujinx.Memory] Address dotnet-format issues (#5386)
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2 سال پیش |
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Ryujinx.SDL2.Common
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8a363b5df2
Revert "sdl: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 (#5433)" (#5439)
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2 سال پیش |
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Ryujinx.ShaderTools
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f09bba82b9
Geometry shader emulation for macOS (#5551)
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2 سال پیش |
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Ryujinx.Tests
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fe15c77d30
[Hotfix] hid: Prevent out of bounds array access (#5547)
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2 سال پیش |
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Ryujinx.Tests.Memory
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eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
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2 سال پیش |
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Ryujinx.Tests.Unicorn
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eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
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2 سال پیش |
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Ryujinx.Ui.Common
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53bd4c9f60
Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652)
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2 سال پیش |
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Ryujinx.Ui.LocaleGenerator
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12c5f6ee89
Indexing at 0 should be used instead of the "Enumerable" extension method "First" (#5354)
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2 سال پیش |
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Spv.Generator
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17354d59d1
Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
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2 سال پیش |