ResourceCounts.cs 981 B

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  1. namespace Ryujinx.Graphics.Gpu.Shader
  2. {
  3. /// <summary>
  4. /// Holds counts for the resources used by a shader.
  5. /// </summary>
  6. class ResourceCounts
  7. {
  8. /// <summary>
  9. /// Total of uniform buffers used by the shaders.
  10. /// </summary>
  11. public int UniformBuffersCount;
  12. /// <summary>
  13. /// Total of storage buffers used by the shaders.
  14. /// </summary>
  15. public int StorageBuffersCount;
  16. /// <summary>
  17. /// Total of textures used by the shaders.
  18. /// </summary>
  19. public int TexturesCount;
  20. /// <summary>
  21. /// Total of images used by the shaders.
  22. /// </summary>
  23. public int ImagesCount;
  24. /// <summary>
  25. /// Creates a new instance of the shader resource counts class.
  26. /// </summary>
  27. public ResourceCounts()
  28. {
  29. UniformBuffersCount = 1; // The first binding is reserved for the support buffer.
  30. }
  31. }
  32. }