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- using Ryujinx.Common.Configuration.Hid;
- using Ryujinx.Common.Configuration.Hid.Controller;
- using Ryujinx.Common.Configuration.Hid.Keyboard;
- using Ryujinx.Configuration;
- using Ryujinx.HLE.HOS;
- using Ryujinx.HLE.HOS.Services.Hid;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
- namespace Ryujinx.Input.HLE
- {
- public class NpadManager : IDisposable
- {
- private CemuHookClient _cemuHookClient;
- private object _lock = new object();
- private bool _blockInputUpdates;
- private const int MaxControllers = 9;
- private NpadController[] _controllers;
- private readonly IGamepadDriver _keyboardDriver;
- private readonly IGamepadDriver _gamepadDriver;
- private bool _isDisposed;
- private List<InputConfig> _inputConfig;
- public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
- {
- _controllers = new NpadController[MaxControllers];
- _cemuHookClient = new CemuHookClient();
- _keyboardDriver = keyboardDriver;
- _gamepadDriver = gamepadDriver;
- _inputConfig = ConfigurationState.Instance.Hid.InputConfig.Value;
- _gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
- _gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
- }
- private void HandleOnGamepadDisconnected(string obj)
- {
- // Force input reload
- ReloadConfiguration(ConfigurationState.Instance.Hid.InputConfig.Value);
- }
- private void HandleOnGamepadConnected(string id)
- {
- // Force input reload
- ReloadConfiguration(ConfigurationState.Instance.Hid.InputConfig.Value);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private bool DriverConfigurationUpdate(ref NpadController controller, InputConfig config)
- {
- IGamepadDriver targetDriver = _gamepadDriver;
- if (config is StandardControllerInputConfig)
- {
- targetDriver = _gamepadDriver;
- }
- else if (config is StandardKeyboardInputConfig)
- {
- targetDriver = _keyboardDriver;
- }
- Debug.Assert(targetDriver != null, "Unknown input configuration!");
- if (controller.GamepadDriver != targetDriver || controller.Id != config.Id)
- {
- return controller.UpdateDriverConfiguration(targetDriver, config);
- }
- else
- {
- return controller.GamepadDriver != null;
- }
- }
- public void ReloadConfiguration(List<InputConfig> inputConfig)
- {
- lock (_lock)
- {
- for (int i = 0; i < _controllers.Length; i++)
- {
- _controllers[i]?.Dispose();
- _controllers[i] = null;
- }
- foreach (InputConfig inputConfigEntry in inputConfig)
- {
- NpadController controller = new NpadController(_cemuHookClient);
- bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
- if (!isValid)
- {
- controller.Dispose();
- }
- else
- {
- _controllers[(int)inputConfigEntry.PlayerIndex] = controller;
- }
- }
- _inputConfig = inputConfig;
- // Enforce an update of the property that will be updated by HLE.
- // TODO: Move that in the input manager maybe?
- ConfigurationState.Instance.Hid.InputConfig.Value = inputConfig;
- }
- }
- public void UnblockInputUpdates()
- {
- lock (_lock)
- {
- _blockInputUpdates = false;
- }
- }
- public void BlockInputUpdates()
- {
- lock (_lock)
- {
- _blockInputUpdates = true;
- }
- }
- public void Update(Hid hleHid, TamperMachine tamperMachine)
- {
- lock (_lock)
- {
- List<GamepadInput> hleInputStates = new List<GamepadInput>();
- List<SixAxisInput> hleMotionStates = new List<SixAxisInput>(NpadDevices.MaxControllers);
- KeyboardInput? hleKeyboardInput = null;
- foreach (InputConfig inputConfig in _inputConfig)
- {
- GamepadInput inputState = default;
- SixAxisInput motionState = default;
- NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
- // Do we allow input updates and is a controller connected?
- if (!_blockInputUpdates && controller != null)
- {
- DriverConfigurationUpdate(ref controller, inputConfig);
- controller.UpdateUserConfiguration(inputConfig);
- controller.Update();
- inputState = controller.GetHLEInputState();
- inputState.Buttons |= hleHid.UpdateStickButtons(inputState.LStick, inputState.RStick);
- motionState = controller.GetHLEMotionState();
- if (ConfigurationState.Instance.Hid.EnableKeyboard)
- {
- hleKeyboardInput = controller.GetHLEKeyboardInput();
- }
- }
- else
- {
- // Ensure that orientation isn't null
- motionState.Orientation = new float[9];
- }
- inputState.PlayerId = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
- motionState.PlayerId = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
- hleInputStates.Add(inputState);
- hleMotionStates.Add(motionState);
- }
- hleHid.Npads.Update(hleInputStates);
- hleHid.Npads.UpdateSixAxis(hleMotionStates);
- if (hleKeyboardInput.HasValue)
- {
- hleHid.Keyboard.Update(hleKeyboardInput.Value);
- }
- tamperMachine.UpdateInput(hleInputStates);
- }
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- lock (_lock)
- {
- if (!_isDisposed)
- {
- _cemuHookClient.Dispose();
- _gamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
- _gamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
- for (int i = 0; i < _controllers.Length; i++)
- {
- _controllers[i]?.Dispose();
- }
- _isDisposed = true;
- }
- }
- }
- }
- public void Dispose()
- {
- Dispose(true);
- }
- }
- }
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