SystemStateMgr.cs 3.0 KB

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  1. using Ryujinx.HLE.HOS.Services.Account.Acc;
  2. using Ryujinx.HLE.Utilities;
  3. using System;
  4. namespace Ryujinx.HLE.HOS.SystemState
  5. {
  6. public class SystemStateMgr
  7. {
  8. internal static string[] LanguageCodes = new string[]
  9. {
  10. "ja",
  11. "en-US",
  12. "fr",
  13. "de",
  14. "it",
  15. "es",
  16. "zh-CN",
  17. "ko",
  18. "nl",
  19. "pt",
  20. "ru",
  21. "zh-TW",
  22. "en-GB",
  23. "fr-CA",
  24. "es-419",
  25. "zh-Hans",
  26. "zh-Hant"
  27. };
  28. internal static string[] AudioOutputs = new string[]
  29. {
  30. "AudioTvOutput",
  31. "AudioStereoJackOutput",
  32. "AudioBuiltInSpeakerOutput"
  33. };
  34. internal long DesiredLanguageCode { get; private set; }
  35. public TitleLanguage DesiredTitleLanguage { get; private set; }
  36. internal string ActiveAudioOutput { get; private set; }
  37. public bool DockedMode { get; set; }
  38. public ColorSet ThemeColor { get; set; }
  39. public bool InstallContents { get; set; }
  40. public AccountUtils Account { get; private set; }
  41. public SystemStateMgr()
  42. {
  43. SetAudioOutputAsBuiltInSpeaker();
  44. Account = new AccountUtils();
  45. UInt128 defaultUid = new UInt128("00000000000000000000000000000001");
  46. Account.AddUser(defaultUid, "Player");
  47. Account.OpenUser(defaultUid);
  48. }
  49. public void SetLanguage(SystemLanguage language)
  50. {
  51. DesiredLanguageCode = GetLanguageCode((int)language);
  52. switch (language)
  53. {
  54. case SystemLanguage.Taiwanese:
  55. case SystemLanguage.TraditionalChinese:
  56. DesiredTitleLanguage = TitleLanguage.Taiwanese;
  57. break;
  58. case SystemLanguage.Chinese:
  59. case SystemLanguage.SimplifiedChinese:
  60. DesiredTitleLanguage = TitleLanguage.Chinese;
  61. break;
  62. default:
  63. DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
  64. break;
  65. }
  66. }
  67. public void SetAudioOutputAsTv()
  68. {
  69. ActiveAudioOutput = AudioOutputs[0];
  70. }
  71. public void SetAudioOutputAsStereoJack()
  72. {
  73. ActiveAudioOutput = AudioOutputs[1];
  74. }
  75. public void SetAudioOutputAsBuiltInSpeaker()
  76. {
  77. ActiveAudioOutput = AudioOutputs[2];
  78. }
  79. internal static long GetLanguageCode(int index)
  80. {
  81. if ((uint)index >= LanguageCodes.Length)
  82. {
  83. throw new ArgumentOutOfRangeException(nameof(index));
  84. }
  85. long code = 0;
  86. int shift = 0;
  87. foreach (char chr in LanguageCodes[index])
  88. {
  89. code |= (long)(byte)chr << shift++ * 8;
  90. }
  91. return code;
  92. }
  93. }
  94. }