| .. |
|
BindlessToIndexed.cs
|
a31fced221
Remove some unused constants and other code
|
%!s(int64=6) %!d(string=hai) anos |
|
BranchElimination.cs
|
1876b346fe
Initial work
|
%!s(int64=6) %!d(string=hai) anos |
|
ConstantFolding.cs
|
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
|
%!s(int64=6) %!d(string=hai) anos |
|
GlobalToStorage.cs
|
29a825b43b
Address PR feedback
|
%!s(int64=6) %!d(string=hai) anos |
|
HalfConversion.cs
|
1876b346fe
Initial work
|
%!s(int64=6) %!d(string=hai) anos |
|
Optimizer.cs
|
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
|
%!s(int64=6) %!d(string=hai) anos |
|
Simplification.cs
|
1876b346fe
Initial work
|
%!s(int64=6) %!d(string=hai) anos |