gdkchan b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
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Engine b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
Image b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
Memory b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
Shader b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
State 29a825b43b Address PR feedback %!s(int64=6) %!d(string=hai) anos
ClassId.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos
Constants.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
DmaPusher.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
GpuContext.cs 0dbfe3c23e Re-add NVDEC project (not integrated) %!s(int64=6) %!d(string=hai) anos
GraphicsConfig.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos
MacroInterpreter.cs a11f6f5235 Fix some spelling mistakes %!s(int64=6) %!d(string=hai) anos
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos
NvGpuFifo.cs 2bb39ff03e Replace glFinish with barrier for WaitForIdle (#878) %!s(int64=6) %!d(string=hai) anos
NvGpuFifoMeth.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj 80707f9311 Add runtime identifiers to new projects %!s(int64=6) %!d(string=hai) anos
Window.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos