riperiperi c2ac45adc5 Fix depth clamp enable bit, unit scale for polygon offset. (#1178) %!s(int64=6) %!d(string=hai) anos
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Buffer.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
Counters.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Debugger.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) %!s(int64=6) %!d(string=hai) anos
EnumConversion.cs 0202f150d4 Enable stencil texturing (fixes #866) (#910) %!s(int64=6) %!d(string=hai) anos
FormatInfo.cs af8498d679 Add basic error logging to the GPU %!s(int64=6) %!d(string=hai) anos
FormatTable.cs ab29521faa Fix R5G6B5 in SurfaceFlinger (#863) %!s(int64=6) %!d(string=hai) anos
Framebuffer.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) %!s(int64=6) %!d(string=hai) anos
HwCapabilities.cs 12d49c37d2 Make max anisotropy configurable (#1043) %!s(int64=6) %!d(string=hai) anos
Pipeline.cs c2ac45adc5 Fix depth clamp enable bit, unit scale for polygon offset. (#1178) %!s(int64=6) %!d(string=hai) anos
Program.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) %!s(int64=6) %!d(string=hai) anos
Renderer.cs 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.OpenGL.csproj c46edfab85 Update .NET Core to 3.1, and update NuGet Packages (#1121) %!s(int64=6) %!d(string=hai) anos
Sampler.cs 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
Shader.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
TextureBase.cs 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos
TextureBuffer.cs 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos
TextureCopy.cs 468d8f841f Simple GPU fixes (#1093) %!s(int64=6) %!d(string=hai) anos
TextureCopyUnscaled.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) %!s(int64=6) %!d(string=hai) anos
TextureStorage.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) %!s(int64=6) %!d(string=hai) anos
TextureView.cs 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos
VertexArray.cs 9948a7be53 Support constant attributes (with a value of zero) (#1066) %!s(int64=6) %!d(string=hai) anos
VertexBuffer.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Window.cs 468d8f841f Simple GPU fixes (#1093) %!s(int64=6) %!d(string=hai) anos