ConfigurationFileFormat.cs 5.7 KB

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  1. using System.Collections.Generic;
  2. using System.IO;
  3. using Ryujinx.Common.Configuration.Hid;
  4. using Ryujinx.Common.Logging;
  5. using Ryujinx.Common.Utilities;
  6. using Ryujinx.Configuration.System;
  7. using Ryujinx.Configuration.Hid;
  8. using Ryujinx.Configuration.Ui;
  9. using Ryujinx.UI.Input;
  10. namespace Ryujinx.Configuration
  11. {
  12. public class ConfigurationFileFormat
  13. {
  14. /// <summary>
  15. /// The current version of the file format
  16. /// </summary>
  17. public const int CurrentVersion = 5;
  18. public int Version { get; set; }
  19. /// <summary>
  20. /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
  21. /// </summary>
  22. public float MaxAnisotropy { get; set; }
  23. /// <summary>
  24. /// Dumps shaders in this local directory
  25. /// </summary>
  26. public string GraphicsShadersDumpPath { get; set; }
  27. /// <summary>
  28. /// Enables printing debug log messages
  29. /// </summary>
  30. public bool LoggingEnableDebug { get; set; }
  31. /// <summary>
  32. /// Enables printing stub log messages
  33. /// </summary>
  34. public bool LoggingEnableStub { get; set; }
  35. /// <summary>
  36. /// Enables printing info log messages
  37. /// </summary>
  38. public bool LoggingEnableInfo { get; set; }
  39. /// <summary>
  40. /// Enables printing warning log messages
  41. /// </summary>
  42. public bool LoggingEnableWarn { get; set; }
  43. /// <summary>
  44. /// Enables printing error log messages
  45. /// </summary>
  46. public bool LoggingEnableError { get; set; }
  47. /// <summary>
  48. /// Enables printing guest log messages
  49. /// </summary>
  50. public bool LoggingEnableGuest { get; set; }
  51. /// <summary>
  52. /// Enables printing FS access log messages
  53. /// </summary>
  54. public bool LoggingEnableFsAccessLog { get; set; }
  55. /// <summary>
  56. /// Controls which log messages are written to the log targets
  57. /// </summary>
  58. public LogClass[] LoggingFilteredClasses { get; set; }
  59. /// <summary>
  60. /// Enables or disables logging to a file on disk
  61. /// </summary>
  62. public bool EnableFileLog { get; set; }
  63. /// <summary>
  64. /// Change System Language
  65. /// </summary>
  66. public Language SystemLanguage { get; set; }
  67. /// <summary>
  68. /// Change System Region
  69. /// </summary>
  70. public Region SystemRegion { get; set; }
  71. /// <summary>
  72. /// Change System TimeZone
  73. /// </summary>
  74. public string SystemTimeZone { get; set; }
  75. /// <summary>
  76. /// Change System Time Offset in seconds
  77. /// </summary>
  78. public long SystemTimeOffset { get; set; }
  79. /// <summary>
  80. /// Enables or disables Docked Mode
  81. /// </summary>
  82. public bool DockedMode { get; set; }
  83. /// <summary>
  84. /// Enables or disables Discord Rich Presence
  85. /// </summary>
  86. public bool EnableDiscordIntegration { get; set; }
  87. /// <summary>
  88. /// Enables or disables Vertical Sync
  89. /// </summary>
  90. public bool EnableVsync { get; set; }
  91. /// <summary>
  92. /// Enables or disables multi-core scheduling of threads
  93. /// </summary>
  94. public bool EnableMulticoreScheduling { get; set; }
  95. /// <summary>
  96. /// Enables integrity checks on Game content files
  97. /// </summary>
  98. public bool EnableFsIntegrityChecks { get; set; }
  99. /// <summary>
  100. /// Enables FS access log output to the console. Possible modes are 0-3
  101. /// </summary>
  102. public int FsGlobalAccessLogMode { get; set; }
  103. /// <summary>
  104. /// Enable or disable ignoring missing services
  105. /// </summary>
  106. public bool IgnoreMissingServices { get; set; }
  107. /// <summary>
  108. /// The primary controller's type
  109. /// </summary>
  110. public ControllerType ControllerType { get; set; }
  111. /// <summary>
  112. /// Used to toggle columns in the GUI
  113. /// </summary>
  114. public GuiColumns GuiColumns { get; set; }
  115. /// <summary>
  116. /// A list of directories containing games to be used to load games into the games list
  117. /// </summary>
  118. public List<string> GameDirs { get; set; }
  119. /// <summary>
  120. /// Enable or disable custom themes in the GUI
  121. /// </summary>
  122. public bool EnableCustomTheme { get; set; }
  123. /// <summary>
  124. /// Path to custom GUI theme
  125. /// </summary>
  126. public string CustomThemePath { get; set; }
  127. /// <summary>
  128. /// Enable or disable keyboard support (Independent from controllers binding)
  129. /// </summary>
  130. public bool EnableKeyboard { get; set; }
  131. /// <summary>
  132. /// Keyboard control bindings
  133. /// </summary>
  134. public NpadKeyboard KeyboardControls { get; set; }
  135. /// <summary>
  136. /// Controller control bindings
  137. /// </summary>
  138. public NpadController JoystickControls { get; set; }
  139. /// <summary>
  140. /// Loads a configuration file from disk
  141. /// </summary>
  142. /// <param name="path">The path to the JSON configuration file</param>
  143. public static ConfigurationFileFormat Load(string path)
  144. {
  145. return JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
  146. }
  147. /// <summary>
  148. /// Save a configuration file to disk
  149. /// </summary>
  150. /// <param name="path">The path to the JSON configuration file</param>
  151. public void SaveConfig(string path)
  152. {
  153. File.WriteAllText(path, JsonHelper.Serialize(this, true));
  154. }
  155. }
  156. }