Thomas Guillemard 884b4e5fd3 Initial non 2D textures support (#525) 7 rokov pred
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GlslDecl.cs 884b4e5fd3 Initial non 2D textures support (#525) 7 rokov pred
GlslDecompiler.cs 884b4e5fd3 Initial non 2D textures support (#525) 7 rokov pred
GlslProgram.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 rokov pred
ShaderDecodeAlu.cs 9cbcbaa90c Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583) 7 rokov pred
ShaderDecodeFlow.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
ShaderDecodeFunc.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
ShaderDecodeHelper.cs 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) 7 rokov pred
ShaderDecodeMem.cs 884b4e5fd3 Initial non 2D textures support (#525) 7 rokov pred
ShaderDecodeMove.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
ShaderDecodeOpCode.cs 884b4e5fd3 Initial non 2D textures support (#525) 7 rokov pred
ShaderDecodeSpecial.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
ShaderDecoder.cs 0e1e094b7a Improve texture tables (#457) 7 rokov pred
ShaderHeader.cs 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) 7 rokov pred
ShaderIpaMode.cs e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 7 rokov pred
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
ShaderIrBlock.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
ShaderIrCmnt.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 rokov pred
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 rokov pred
ShaderIrInst.cs 884b4e5fd3 Initial non 2D textures support (#525) 7 rokov pred
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 rokov pred
ShaderIrMetaIpa.cs e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 7 rokov pred
ShaderIrMetaTex.cs 884b4e5fd3 Initial non 2D textures support (#525) 7 rokov pred
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 rokov pred
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 rokov pred
ShaderIrOperAbuf.cs cd203e98f2 Implement Geometry shaders (#280) 7 rokov pred
ShaderIrOperCbuf.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 rokov pred
ShaderIrOperGpr.cs e10ff17e2d Initial support for shader half float instructions (#507) 7 rokov pred
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
ShaderOpCodeTable.cs 884b4e5fd3 Initial non 2D textures support (#525) 7 rokov pred
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 rokov pred
ShaderRegisterSize.cs e10ff17e2d Initial support for shader half float instructions (#507) 7 rokov pred
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 rokov pred