gdkchan 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) %!s(int64=3) %!d(string=hai) anos
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BasicBlock.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
CommentNode.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Function.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) %!s(int64=5) %!d(string=hai) anos
INode.cs 4b7c7dab9e Support multiple destination operands on shader IR and shuffle predicates (#1964) %!s(int64=5) %!d(string=hai) anos
Instruction.cs acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) %!s(int64=4) %!d(string=hai) anos
IrConsts.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Operand.cs e93ca84b14 Better IPA shader instruction implementation (#1082) %!s(int64=6) %!d(string=hai) anos
OperandHelper.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
OperandType.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
Operation.cs 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) %!s(int64=3) %!d(string=hai) anos
PhiNode.cs 4b7c7dab9e Support multiple destination operands on shader IR and shuffle predicates (#1964) %!s(int64=5) %!d(string=hai) anos
TextureFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
TextureOperation.cs 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) %!s(int64=3) %!d(string=hai) anos