LocaleGenerator.cs 1.1 KB

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  1. using Microsoft.CodeAnalysis;
  2. using System.Linq;
  3. namespace Ryujinx.Ui.LocaleGenerator
  4. {
  5. [Generator]
  6. public class LocaleGenerator : IIncrementalGenerator
  7. {
  8. public void Initialize(IncrementalGeneratorInitializationContext context)
  9. {
  10. var englishLocaleFile = context.AdditionalTextsProvider.Where(static x => x.Path.EndsWith("en_US.json"));
  11. IncrementalValuesProvider<string> contents = englishLocaleFile.Select((text, cancellationToken) => text.GetText(cancellationToken)!.ToString());
  12. context.RegisterSourceOutput(contents, (spc, content) =>
  13. {
  14. var lines = content.Split('\n').Where(x => x.Trim().StartsWith("\"")).Select(x => x.Split(':').First().Trim().Replace("\"", ""));
  15. string enumSource = "namespace Ryujinx.Ava.Common.Locale;\n";
  16. enumSource += "internal enum LocaleKeys\n{\n";
  17. foreach (var line in lines)
  18. {
  19. enumSource += $" {line},\n";
  20. }
  21. enumSource += "}\n";
  22. spc.AddSource("LocaleKeys", enumSource);
  23. });
  24. }
  25. }
  26. }