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- using Ryujinx.Common.Utilities;
- namespace Ryujinx.Graphics.Vic.Types
- {
- struct BlendingSlotStruct
- {
- private long _word0;
- private long _word1;
- public int AlphaK1 => (int)_word0.Extract(0, 10);
- public int AlphaK2 => (int)_word0.Extract(16, 10);
- public int SrcFactCMatchSelect => (int)_word0.Extract(32, 3);
- public int DstFactCMatchSelect => (int)_word0.Extract(36, 3);
- public int SrcFactAMatchSelect => (int)_word0.Extract(40, 3);
- public int DstFactAMatchSelect => (int)_word0.Extract(44, 3);
- public int OverrideR => (int)_word1.Extract(66, 10);
- public int OverrideG => (int)_word1.Extract(76, 10);
- public int OverrideB => (int)_word1.Extract(86, 10);
- public int OverrideA => (int)_word1.Extract(96, 10);
- public bool UseOverrideR => _word1.Extract(108);
- public bool UseOverrideG => _word1.Extract(109);
- public bool UseOverrideB => _word1.Extract(110);
- public bool UseOverrideA => _word1.Extract(111);
- public bool MaskR => _word1.Extract(112);
- public bool MaskG => _word1.Extract(113);
- public bool MaskB => _word1.Extract(114);
- public bool MaskA => _word1.Extract(115);
- }
- }
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