TextureCompatibility.cs 41 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929
  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.GAL;
  3. using Ryujinx.Graphics.Texture;
  4. using System;
  5. namespace Ryujinx.Graphics.Gpu.Image
  6. {
  7. /// <summary>
  8. /// Texture format compatibility checks.
  9. /// </summary>
  10. static class TextureCompatibility
  11. {
  12. private enum FormatClass
  13. {
  14. Unclassified,
  15. Bc1Rgba,
  16. Bc2,
  17. Bc3,
  18. Bc4,
  19. Bc5,
  20. Bc6,
  21. Bc7,
  22. Etc2Rgb,
  23. Etc2Rgba,
  24. Astc4x4,
  25. Astc5x4,
  26. Astc5x5,
  27. Astc6x5,
  28. Astc6x6,
  29. Astc8x5,
  30. Astc8x6,
  31. Astc8x8,
  32. Astc10x5,
  33. Astc10x6,
  34. Astc10x8,
  35. Astc10x10,
  36. Astc12x10,
  37. Astc12x12
  38. }
  39. /// <summary>
  40. /// Checks if a format is host incompatible.
  41. /// </summary>
  42. /// <remarks>
  43. /// Host incompatible formats can't be used directly, the texture data needs to be converted
  44. /// to a compatible format first.
  45. /// </remarks>
  46. /// <param name="info">Texture information</param>
  47. /// <param name="caps">Host GPU capabilities</param>
  48. /// <returns>True if the format is incompatible, false otherwise</returns>
  49. public static bool IsFormatHostIncompatible(TextureInfo info, Capabilities caps)
  50. {
  51. Format originalFormat = info.FormatInfo.Format;
  52. return ToHostCompatibleFormat(info, caps).Format != originalFormat;
  53. }
  54. /// <summary>
  55. /// Converts a incompatible format to a host compatible format, or return the format directly
  56. /// if it is already host compatible.
  57. /// </summary>
  58. /// <remarks>
  59. /// This can be used to convert a incompatible compressed format to the decompressor
  60. /// output format.
  61. /// </remarks>
  62. /// <param name="info">Texture information</param>
  63. /// <param name="caps">Host GPU capabilities</param>
  64. /// <returns>A host compatible format</returns>
  65. public static FormatInfo ToHostCompatibleFormat(TextureInfo info, Capabilities caps)
  66. {
  67. // The host API does not support those compressed formats.
  68. // We assume software decompression will be done for those textures,
  69. // and so we adjust the format here to match the decompressor output.
  70. if (!caps.SupportsAstcCompression)
  71. {
  72. if (info.FormatInfo.Format.IsAstcUnorm())
  73. {
  74. return GraphicsConfig.EnableTextureRecompression
  75. ? new FormatInfo(Format.Bc7Unorm, 4, 4, 16, 4)
  76. : new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
  77. }
  78. else if (info.FormatInfo.Format.IsAstcSrgb())
  79. {
  80. return GraphicsConfig.EnableTextureRecompression
  81. ? new FormatInfo(Format.Bc7Srgb, 4, 4, 16, 4)
  82. : new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
  83. }
  84. }
  85. if (!HostSupportsBcFormat(info.FormatInfo.Format, info.Target, caps))
  86. {
  87. switch (info.FormatInfo.Format)
  88. {
  89. case Format.Bc1RgbaSrgb:
  90. case Format.Bc2Srgb:
  91. case Format.Bc3Srgb:
  92. case Format.Bc7Srgb:
  93. return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
  94. case Format.Bc1RgbaUnorm:
  95. case Format.Bc2Unorm:
  96. case Format.Bc3Unorm:
  97. case Format.Bc7Unorm:
  98. return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
  99. case Format.Bc4Unorm:
  100. return new FormatInfo(Format.R8Unorm, 1, 1, 1, 1);
  101. case Format.Bc4Snorm:
  102. return new FormatInfo(Format.R8Snorm, 1, 1, 1, 1);
  103. case Format.Bc5Unorm:
  104. return new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2);
  105. case Format.Bc5Snorm:
  106. return new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2);
  107. case Format.Bc6HSfloat:
  108. case Format.Bc6HUfloat:
  109. return new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4);
  110. }
  111. }
  112. if (!caps.SupportsEtc2Compression)
  113. {
  114. switch (info.FormatInfo.Format)
  115. {
  116. case Format.Etc2RgbaSrgb:
  117. case Format.Etc2RgbPtaSrgb:
  118. case Format.Etc2RgbSrgb:
  119. return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
  120. case Format.Etc2RgbaUnorm:
  121. case Format.Etc2RgbPtaUnorm:
  122. case Format.Etc2RgbUnorm:
  123. return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
  124. }
  125. }
  126. if (!caps.SupportsR4G4Format && info.FormatInfo.Format == Format.R4G4Unorm)
  127. {
  128. if (caps.SupportsR4G4B4A4Format)
  129. {
  130. return new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2, 4);
  131. }
  132. else
  133. {
  134. return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
  135. }
  136. }
  137. if (info.FormatInfo.Format == Format.R4G4B4A4Unorm)
  138. {
  139. if (!caps.SupportsR4G4B4A4Format)
  140. {
  141. return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
  142. }
  143. }
  144. else if (!caps.Supports5BitComponentFormat && info.FormatInfo.Format.Is16BitPacked())
  145. {
  146. return new FormatInfo(info.FormatInfo.Format.IsBgr() ? Format.B8G8R8A8Unorm : Format.R8G8B8A8Unorm, 1, 1, 4, 4);
  147. }
  148. return info.FormatInfo;
  149. }
  150. /// <summary>
  151. /// Checks if the host API supports a given texture compression format of the BC family.
  152. /// </summary>
  153. /// <param name="format">BC format to be checked</param>
  154. /// <param name="target">Target usage of the texture</param>
  155. /// <param name="caps">Host GPU Capabilities</param>
  156. /// <returns>True if the texture host supports the format with the given target usage, false otherwise</returns>
  157. public static bool HostSupportsBcFormat(Format format, Target target, Capabilities caps)
  158. {
  159. bool not3DOr3DCompressionSupported = target != Target.Texture3D || caps.Supports3DTextureCompression;
  160. switch (format)
  161. {
  162. case Format.Bc1RgbaSrgb:
  163. case Format.Bc1RgbaUnorm:
  164. case Format.Bc2Srgb:
  165. case Format.Bc2Unorm:
  166. case Format.Bc3Srgb:
  167. case Format.Bc3Unorm:
  168. return caps.SupportsBc123Compression && not3DOr3DCompressionSupported;
  169. case Format.Bc4Unorm:
  170. case Format.Bc4Snorm:
  171. case Format.Bc5Unorm:
  172. case Format.Bc5Snorm:
  173. return caps.SupportsBc45Compression && not3DOr3DCompressionSupported;
  174. case Format.Bc6HSfloat:
  175. case Format.Bc6HUfloat:
  176. case Format.Bc7Srgb:
  177. case Format.Bc7Unorm:
  178. return caps.SupportsBc67Compression && not3DOr3DCompressionSupported;
  179. }
  180. return true;
  181. }
  182. /// <summary>
  183. /// Determines whether a texture can flush its data back to guest memory.
  184. /// </summary>
  185. /// <param name="info">Texture information</param>
  186. /// <param name="caps">Host GPU Capabilities</param>
  187. /// <returns>True if the texture can flush, false otherwise</returns>
  188. public static bool CanTextureFlush(TextureInfo info, Capabilities caps)
  189. {
  190. if (IsFormatHostIncompatible(info, caps))
  191. {
  192. return false; // Flushing this format is not supported, as it may have been converted to another host format.
  193. }
  194. if (info.Target == Target.Texture2DMultisample ||
  195. info.Target == Target.Texture2DMultisampleArray)
  196. {
  197. return false; // Flushing multisample textures is not supported, the host does not allow getting their data.
  198. }
  199. return true;
  200. }
  201. /// <summary>
  202. /// Checks if two formats are compatible, according to the host API copy format compatibility rules.
  203. /// </summary>
  204. /// <param name="lhsFormat">First comparand</param>
  205. /// <param name="rhsFormat">Second comparand</param>
  206. /// <param name="caps">Host GPU capabilities</param>
  207. /// <returns>True if the formats are compatible, false otherwise</returns>
  208. public static bool FormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
  209. {
  210. FormatInfo lhsFormat = lhs.FormatInfo;
  211. FormatInfo rhsFormat = rhs.FormatInfo;
  212. if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
  213. {
  214. return lhsFormat.Format == rhsFormat.Format;
  215. }
  216. if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
  217. {
  218. return lhsFormat.Format == rhsFormat.Format;
  219. }
  220. if (lhsFormat.IsCompressed && rhsFormat.IsCompressed)
  221. {
  222. FormatClass lhsClass = GetFormatClass(lhsFormat.Format);
  223. FormatClass rhsClass = GetFormatClass(rhsFormat.Format);
  224. return lhsClass == rhsClass;
  225. }
  226. else
  227. {
  228. return lhsFormat.BytesPerPixel == rhsFormat.BytesPerPixel;
  229. }
  230. }
  231. /// <summary>
  232. /// Checks if the texture format matches with the specified texture information.
  233. /// </summary>
  234. /// <param name="lhs">Texture information to compare</param>
  235. /// <param name="rhs">Texture information to compare with</param>
  236. /// <param name="forSampler">Indicates that the texture will be used for shader sampling</param>
  237. /// <param name="forCopy">Indicates that the texture will be used as copy source or target</param>
  238. /// <returns>A value indicating how well the formats match</returns>
  239. public static TextureMatchQuality FormatMatches(TextureInfo lhs, TextureInfo rhs, bool forSampler, bool forCopy)
  240. {
  241. // D32F and R32F texture have the same representation internally,
  242. // however the R32F format is used to sample from depth textures.
  243. if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || forCopy))
  244. {
  245. return TextureMatchQuality.FormatAlias;
  246. }
  247. if (forCopy)
  248. {
  249. // The 2D engine does not support depth-stencil formats, so it will instead
  250. // use equivalent color formats. We must also consider them as compatible.
  251. if (lhs.FormatInfo.Format == Format.S8Uint && rhs.FormatInfo.Format == Format.R8Unorm)
  252. {
  253. return TextureMatchQuality.FormatAlias;
  254. }
  255. if (lhs.FormatInfo.Format == Format.D16Unorm && rhs.FormatInfo.Format == Format.R16Unorm)
  256. {
  257. return TextureMatchQuality.FormatAlias;
  258. }
  259. if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
  260. lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
  261. {
  262. return TextureMatchQuality.FormatAlias;
  263. }
  264. }
  265. return lhs.FormatInfo.Format == rhs.FormatInfo.Format ? TextureMatchQuality.Perfect : TextureMatchQuality.NoMatch;
  266. }
  267. /// <summary>
  268. /// Checks if the texture layout specified matches with this texture layout.
  269. /// The layout information is composed of the Stride for linear textures, or GOB block size
  270. /// for block linear textures.
  271. /// </summary>
  272. /// <param name="lhs">Texture information to compare</param>
  273. /// <param name="rhs">Texture information to compare with</param>
  274. /// <returns>True if the layout matches, false otherwise</returns>
  275. public static bool LayoutMatches(TextureInfo lhs, TextureInfo rhs)
  276. {
  277. if (lhs.IsLinear != rhs.IsLinear)
  278. {
  279. return false;
  280. }
  281. // For linear textures, gob block sizes are ignored.
  282. // For block linear textures, the stride is ignored.
  283. if (rhs.IsLinear)
  284. {
  285. return lhs.Stride == rhs.Stride;
  286. }
  287. else
  288. {
  289. return lhs.GobBlocksInY == rhs.GobBlocksInY &&
  290. lhs.GobBlocksInZ == rhs.GobBlocksInZ;
  291. }
  292. }
  293. /// <summary>
  294. /// Obtain the minimum compatibility level of two provided view compatibility results.
  295. /// </summary>
  296. /// <param name="first">The first compatibility level</param>
  297. /// <param name="second">The second compatibility level</param>
  298. /// <returns>The minimum compatibility level of two provided view compatibility results</returns>
  299. public static TextureViewCompatibility PropagateViewCompatibility(TextureViewCompatibility first, TextureViewCompatibility second)
  300. {
  301. if (first == TextureViewCompatibility.Incompatible || second == TextureViewCompatibility.Incompatible)
  302. {
  303. return TextureViewCompatibility.Incompatible;
  304. }
  305. else if (first == TextureViewCompatibility.LayoutIncompatible || second == TextureViewCompatibility.LayoutIncompatible)
  306. {
  307. return TextureViewCompatibility.LayoutIncompatible;
  308. }
  309. else if (first == TextureViewCompatibility.CopyOnly || second == TextureViewCompatibility.CopyOnly)
  310. {
  311. return TextureViewCompatibility.CopyOnly;
  312. }
  313. else
  314. {
  315. return TextureViewCompatibility.Full;
  316. }
  317. }
  318. /// <summary>
  319. /// Checks if the sizes of two texture levels are copy compatible.
  320. /// </summary>
  321. /// <param name="lhs">Texture information of the texture view</param>
  322. /// <param name="rhs">Texture information of the texture view to match against</param>
  323. /// <param name="lhsLevel">Mipmap level of the texture view in relation to this texture</param>
  324. /// <param name="rhsLevel">Mipmap level of the texture view in relation to the second texture</param>
  325. /// <returns>True if both levels are view compatible</returns>
  326. public static bool CopySizeMatches(TextureInfo lhs, TextureInfo rhs, int lhsLevel, int rhsLevel)
  327. {
  328. Size size = GetAlignedSize(lhs, lhsLevel);
  329. Size otherSize = GetAlignedSize(rhs, rhsLevel);
  330. if (size.Width == otherSize.Width && size.Height == otherSize.Height)
  331. {
  332. return true;
  333. }
  334. else if (lhs.IsLinear && rhs.IsLinear)
  335. {
  336. // Copy between linear textures with matching stride.
  337. int stride = BitUtils.AlignUp(Math.Max(1, lhs.Stride >> lhsLevel), Constants.StrideAlignment);
  338. return stride == rhs.Stride;
  339. }
  340. else
  341. {
  342. return false;
  343. }
  344. }
  345. /// <summary>
  346. /// Checks if the sizes of two given textures are view compatible.
  347. /// </summary>
  348. /// <param name="lhs">Texture information of the texture view</param>
  349. /// <param name="rhs">Texture information of the texture view to match against</param>
  350. /// <param name="level">Mipmap level of the texture view in relation to this texture</param>
  351. /// <returns>The view compatibility level of the view sizes</returns>
  352. public static TextureViewCompatibility ViewSizeMatches(TextureInfo lhs, TextureInfo rhs, int level)
  353. {
  354. Size size = GetAlignedSize(lhs, level);
  355. Size otherSize = GetAlignedSize(rhs);
  356. TextureViewCompatibility result = TextureViewCompatibility.Full;
  357. // For copies, we can copy a subset of the 3D texture slices,
  358. // so the depth may be different in this case.
  359. if (rhs.Target == Target.Texture3D && size.Depth != otherSize.Depth)
  360. {
  361. result = TextureViewCompatibility.CopyOnly;
  362. }
  363. if (size.Width == otherSize.Width && size.Height == otherSize.Height)
  364. {
  365. if (level > 0 && result == TextureViewCompatibility.Full)
  366. {
  367. // A resize should not change the aligned size of the largest mip.
  368. // If it would, then create a copy dependency rather than a full view.
  369. Size mip0SizeLhs = GetAlignedSize(lhs);
  370. Size mip0SizeRhs = GetLargestAlignedSize(rhs, level);
  371. if (mip0SizeLhs.Width != mip0SizeRhs.Width || mip0SizeLhs.Height != mip0SizeRhs.Height)
  372. {
  373. result = TextureViewCompatibility.CopyOnly;
  374. }
  375. }
  376. return result;
  377. }
  378. else if (lhs.IsLinear && rhs.IsLinear)
  379. {
  380. // Copy between linear textures with matching stride.
  381. int stride = BitUtils.AlignUp(Math.Max(1, lhs.Stride >> level), Constants.StrideAlignment);
  382. return stride == rhs.Stride ? TextureViewCompatibility.CopyOnly : TextureViewCompatibility.LayoutIncompatible;
  383. }
  384. else
  385. {
  386. return TextureViewCompatibility.LayoutIncompatible;
  387. }
  388. }
  389. /// <summary>
  390. /// Checks if the potential child texture fits within the level and layer bounds of the parent.
  391. /// </summary>
  392. /// <param name="parent">Texture information for the parent</param>
  393. /// <param name="child">Texture information for the child</param>
  394. /// <param name="layer">Base layer of the child texture</param>
  395. /// <param name="level">Base level of the child texture</param>
  396. /// <returns>Full compatiblity if the child's layer and level count fit within the parent, incompatible otherwise</returns>
  397. public static TextureViewCompatibility ViewSubImagesInBounds(TextureInfo parent, TextureInfo child, int layer, int level)
  398. {
  399. if (level + child.Levels <= parent.Levels &&
  400. layer + child.GetSlices() <= parent.GetSlices())
  401. {
  402. return TextureViewCompatibility.Full;
  403. }
  404. else
  405. {
  406. return TextureViewCompatibility.LayoutIncompatible;
  407. }
  408. }
  409. /// <summary>
  410. /// Checks if the texture sizes of the supplied texture informations match.
  411. /// </summary>
  412. /// <param name="lhs">Texture information to compare</param>
  413. /// <param name="rhs">Texture information to compare with</param>
  414. /// <returns>True if the size matches, false otherwise</returns>
  415. public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs)
  416. {
  417. return SizeMatches(lhs, rhs, alignSizes: false);
  418. }
  419. /// <summary>
  420. /// Checks if the texture sizes of the supplied texture informations match the given level
  421. /// </summary>
  422. /// <param name="lhs">Texture information to compare</param>
  423. /// <param name="rhs">Texture information to compare with</param>
  424. /// <param name="level">Mipmap level of this texture to compare with</param>
  425. /// <returns>True if the size matches with the level, false otherwise</returns>
  426. public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs, int level)
  427. {
  428. return Math.Max(1, lhs.Width >> level) == rhs.Width &&
  429. Math.Max(1, lhs.Height >> level) == rhs.Height &&
  430. Math.Max(1, lhs.GetDepth() >> level) == rhs.GetDepth();
  431. }
  432. /// <summary>
  433. /// Checks if the texture sizes of the supplied texture informations match.
  434. /// </summary>
  435. /// <param name="lhs">Texture information to compare</param>
  436. /// <param name="rhs">Texture information to compare with</param>
  437. /// <param name="alignSizes">True to align the sizes according to the texture layout for comparison</param>
  438. /// <param name="lhsLevel">Mip level of the lhs texture. Aligned sizes are compared for the largest mip</param>
  439. /// <returns>True if the sizes matches, false otherwise</returns>
  440. public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs, bool alignSizes, int lhsLevel = 0)
  441. {
  442. if (lhs.GetLayers() != rhs.GetLayers())
  443. {
  444. return false;
  445. }
  446. bool isTextureBuffer = lhs.Target == Target.TextureBuffer || rhs.Target == Target.TextureBuffer;
  447. if (alignSizes && !isTextureBuffer)
  448. {
  449. Size size0 = GetLargestAlignedSize(lhs, lhsLevel);
  450. Size size1 = GetLargestAlignedSize(rhs, lhsLevel);
  451. return size0.Width == size1.Width &&
  452. size0.Height == size1.Height &&
  453. size0.Depth == size1.Depth;
  454. }
  455. else
  456. {
  457. return lhs.Width == rhs.Width &&
  458. lhs.Height == rhs.Height &&
  459. lhs.GetDepth() == rhs.GetDepth();
  460. }
  461. }
  462. /// <summary>
  463. /// Gets the aligned sizes for the given dimensions, using the specified texture information.
  464. /// The alignment depends on the texture layout and format bytes per pixel.
  465. /// </summary>
  466. /// <param name="info">Texture information to calculate the aligned size from</param>
  467. /// <param name="width">The width to be aligned</param>
  468. /// <param name="height">The height to be aligned</param>
  469. /// <param name="depth">The depth to be aligned</param>
  470. /// <returns>The aligned texture size</returns>
  471. private static Size GetAlignedSize(TextureInfo info, int width, int height, int depth)
  472. {
  473. if (info.IsLinear)
  474. {
  475. return SizeCalculator.GetLinearAlignedSize(
  476. width,
  477. height,
  478. info.FormatInfo.BlockWidth,
  479. info.FormatInfo.BlockHeight,
  480. info.FormatInfo.BytesPerPixel);
  481. }
  482. else
  483. {
  484. return SizeCalculator.GetBlockLinearAlignedSize(
  485. width,
  486. height,
  487. depth,
  488. info.FormatInfo.BlockWidth,
  489. info.FormatInfo.BlockHeight,
  490. info.FormatInfo.BytesPerPixel,
  491. info.GobBlocksInY,
  492. info.GobBlocksInZ,
  493. info.GobBlocksInTileX);
  494. }
  495. }
  496. /// <summary>
  497. /// Gets the aligned sizes of the specified texture information, shifted to the largest mip from a given level.
  498. /// The alignment depends on the texture layout and format bytes per pixel.
  499. /// </summary>
  500. /// <param name="info">Texture information to calculate the aligned size from</param>
  501. /// <param name="level">Mipmap level for texture views. Shifts the aligned size to represent the largest mip level</param>
  502. /// <returns>The aligned texture size of the largest mip level</returns>
  503. public static Size GetLargestAlignedSize(TextureInfo info, int level)
  504. {
  505. int width = info.Width << level;
  506. int height = info.Height << level;
  507. int depth = info.GetDepth() << level;
  508. return GetAlignedSize(info, width, height, depth);
  509. }
  510. /// <summary>
  511. /// Gets the aligned sizes of the specified texture information.
  512. /// The alignment depends on the texture layout and format bytes per pixel.
  513. /// </summary>
  514. /// <param name="info">Texture information to calculate the aligned size from</param>
  515. /// <param name="level">Mipmap level for texture views</param>
  516. /// <returns>The aligned texture size</returns>
  517. public static Size GetAlignedSize(TextureInfo info, int level = 0)
  518. {
  519. int width = Math.Max(1, info.Width >> level);
  520. int height = Math.Max(1, info.Height >> level);
  521. int depth = Math.Max(1, info.GetDepth() >> level);
  522. return GetAlignedSize(info, width, height, depth);
  523. }
  524. /// <summary>
  525. /// Check if it's possible to create a view with the layout of the second texture information from the first.
  526. /// The layout information is composed of the Stride for linear textures, or GOB block size
  527. /// for block linear textures.
  528. /// </summary>
  529. /// <param name="lhs">Texture information of the texture view</param>
  530. /// <param name="rhs">Texture information of the texture view to compare against</param>
  531. /// <param name="level">Start level of the texture view, in relation with the first texture</param>
  532. /// <returns>True if the layout is compatible, false otherwise</returns>
  533. public static bool ViewLayoutCompatible(TextureInfo lhs, TextureInfo rhs, int level)
  534. {
  535. if (lhs.IsLinear != rhs.IsLinear)
  536. {
  537. return false;
  538. }
  539. // For linear textures, gob block sizes are ignored.
  540. // For block linear textures, the stride is ignored.
  541. if (rhs.IsLinear)
  542. {
  543. int stride = Math.Max(1, lhs.Stride >> level);
  544. stride = BitUtils.AlignUp(stride, Constants.StrideAlignment);
  545. return stride == rhs.Stride;
  546. }
  547. else
  548. {
  549. int height = Math.Max(1, lhs.Height >> level);
  550. int depth = Math.Max(1, lhs.GetDepth() >> level);
  551. (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
  552. height,
  553. depth,
  554. lhs.FormatInfo.BlockHeight,
  555. lhs.GobBlocksInY,
  556. lhs.GobBlocksInZ);
  557. return gobBlocksInY == rhs.GobBlocksInY &&
  558. gobBlocksInZ == rhs.GobBlocksInZ;
  559. }
  560. }
  561. /// <summary>
  562. /// Check if it's possible to create a view with the layout of the second texture information from the first.
  563. /// The layout information is composed of the Stride for linear textures, or GOB block size
  564. /// for block linear textures.
  565. /// </summary>
  566. /// <param name="lhs">Texture information of the texture view</param>
  567. /// <param name="rhs">Texture information of the texture view to compare against</param>
  568. /// <param name="lhsLevel">Start level of the texture view, in relation with the first texture</param>
  569. /// <param name="rhsLevel">Start level of the texture view, in relation with the second texture</param>
  570. /// <returns>True if the layout is compatible, false otherwise</returns>
  571. public static bool ViewLayoutCompatible(TextureInfo lhs, TextureInfo rhs, int lhsLevel, int rhsLevel)
  572. {
  573. if (lhs.IsLinear != rhs.IsLinear)
  574. {
  575. return false;
  576. }
  577. // For linear textures, gob block sizes are ignored.
  578. // For block linear textures, the stride is ignored.
  579. if (rhs.IsLinear)
  580. {
  581. int lhsStride = Math.Max(1, lhs.Stride >> lhsLevel);
  582. lhsStride = BitUtils.AlignUp(lhsStride, Constants.StrideAlignment);
  583. int rhsStride = Math.Max(1, rhs.Stride >> rhsLevel);
  584. rhsStride = BitUtils.AlignUp(rhsStride, Constants.StrideAlignment);
  585. return lhsStride == rhsStride;
  586. }
  587. else
  588. {
  589. int lhsHeight = Math.Max(1, lhs.Height >> lhsLevel);
  590. int lhsDepth = Math.Max(1, lhs.GetDepth() >> lhsLevel);
  591. (int lhsGobBlocksInY, int lhsGobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
  592. lhsHeight,
  593. lhsDepth,
  594. lhs.FormatInfo.BlockHeight,
  595. lhs.GobBlocksInY,
  596. lhs.GobBlocksInZ);
  597. int rhsHeight = Math.Max(1, rhs.Height >> rhsLevel);
  598. int rhsDepth = Math.Max(1, rhs.GetDepth() >> rhsLevel);
  599. (int rhsGobBlocksInY, int rhsGobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
  600. rhsHeight,
  601. rhsDepth,
  602. rhs.FormatInfo.BlockHeight,
  603. rhs.GobBlocksInY,
  604. rhs.GobBlocksInZ);
  605. return lhsGobBlocksInY == rhsGobBlocksInY &&
  606. lhsGobBlocksInZ == rhsGobBlocksInZ;
  607. }
  608. }
  609. /// <summary>
  610. /// Checks if the view format of the first texture format is compatible with the format of the second.
  611. /// In general, the formats are considered compatible if the bytes per pixel values are equal,
  612. /// but there are more complex rules for some formats, like compressed or depth-stencil formats.
  613. /// This follows the host API copy compatibility rules.
  614. /// </summary>
  615. /// <param name="lhs">Texture information of the texture view</param>
  616. /// <param name="rhs">Texture information of the texture view</param>
  617. /// <param name="caps">Host GPU capabilities</param>
  618. /// <returns>The view compatibility level of the texture formats</returns>
  619. public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
  620. {
  621. if (FormatCompatible(lhs, rhs, caps))
  622. {
  623. if (lhs.FormatInfo.IsCompressed != rhs.FormatInfo.IsCompressed)
  624. {
  625. return TextureViewCompatibility.CopyOnly;
  626. }
  627. else
  628. {
  629. return TextureViewCompatibility.Full;
  630. }
  631. }
  632. return TextureViewCompatibility.Incompatible;
  633. }
  634. /// <summary>
  635. /// Check if the target of the first texture view information is compatible with the target of the second texture view information.
  636. /// This follows the host API target compatibility rules.
  637. /// </summary>
  638. /// <param name="lhs">Texture information of the texture view</param
  639. /// <param name="rhs">Texture information of the texture view</param>
  640. /// <param name="caps">Host GPU capabilities</param>
  641. /// <returns>True if the targets are compatible, false otherwise</returns>
  642. public static TextureViewCompatibility ViewTargetCompatible(TextureInfo lhs, TextureInfo rhs, ref Capabilities caps)
  643. {
  644. bool result = false;
  645. switch (lhs.Target)
  646. {
  647. case Target.Texture1D:
  648. case Target.Texture1DArray:
  649. result = rhs.Target == Target.Texture1D ||
  650. rhs.Target == Target.Texture1DArray;
  651. break;
  652. case Target.Texture2D:
  653. result = rhs.Target == Target.Texture2D ||
  654. rhs.Target == Target.Texture2DArray;
  655. break;
  656. case Target.Texture2DArray:
  657. result = rhs.Target == Target.Texture2D ||
  658. rhs.Target == Target.Texture2DArray;
  659. if (rhs.Target == Target.Cubemap || rhs.Target == Target.CubemapArray)
  660. {
  661. return caps.SupportsCubemapView ? TextureViewCompatibility.Full : TextureViewCompatibility.CopyOnly;
  662. }
  663. break;
  664. case Target.Cubemap:
  665. case Target.CubemapArray:
  666. result = rhs.Target == Target.Cubemap ||
  667. rhs.Target == Target.CubemapArray;
  668. if (rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray)
  669. {
  670. return caps.SupportsCubemapView ? TextureViewCompatibility.Full : TextureViewCompatibility.CopyOnly;
  671. }
  672. break;
  673. case Target.Texture2DMultisample:
  674. case Target.Texture2DMultisampleArray:
  675. // We don't support copy between multisample and non-multisample depth-stencil textures
  676. // because there's no way to emulate that since most GPUs don't support writing a
  677. // custom stencil value into the texture, among several other API limitations.
  678. if ((rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray) &&
  679. !rhs.FormatInfo.Format.IsDepthOrStencil())
  680. {
  681. return TextureViewCompatibility.CopyOnly;
  682. }
  683. result = rhs.Target == Target.Texture2DMultisample ||
  684. rhs.Target == Target.Texture2DMultisampleArray;
  685. break;
  686. case Target.Texture3D:
  687. if (rhs.Target == Target.Texture2D)
  688. {
  689. return TextureViewCompatibility.CopyOnly;
  690. }
  691. result = rhs.Target == Target.Texture3D;
  692. break;
  693. }
  694. return result ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
  695. }
  696. /// <summary>
  697. /// Checks if a swizzle component in two textures functionally match, taking into account if the components are defined.
  698. /// </summary>
  699. /// <param name="lhs">Texture information to compare</param>
  700. /// <param name="rhs">Texture information to compare with</param>
  701. /// <param name="swizzleLhs">Swizzle component for the first texture</param>
  702. /// <param name="swizzleRhs">Swizzle component for the second texture</param>
  703. /// <param name="component">Component index, starting at 0 for red</param>
  704. /// <returns>True if the swizzle components functionally match, false othersize</returns>
  705. private static bool SwizzleComponentMatches(TextureInfo lhs, TextureInfo rhs, SwizzleComponent swizzleLhs, SwizzleComponent swizzleRhs, int component)
  706. {
  707. int lhsComponents = lhs.FormatInfo.Components;
  708. int rhsComponents = rhs.FormatInfo.Components;
  709. if (lhsComponents == 4 && rhsComponents == 4)
  710. {
  711. return swizzleLhs == swizzleRhs;
  712. }
  713. // Swizzles after the number of components a format defines are "undefined".
  714. // We allow these to not be equal under certain circumstances.
  715. // This can only happen when there are less than 4 components in a format.
  716. // It tends to happen when float depth textures are sampled.
  717. bool lhsDefined = (swizzleLhs - SwizzleComponent.Red) < lhsComponents;
  718. bool rhsDefined = (swizzleRhs - SwizzleComponent.Red) < rhsComponents;
  719. if (lhsDefined == rhsDefined)
  720. {
  721. // If both are undefined, return true. Otherwise just check if they're equal.
  722. return lhsDefined ? swizzleLhs == swizzleRhs : true;
  723. }
  724. else
  725. {
  726. SwizzleComponent defined = lhsDefined ? swizzleLhs : swizzleRhs;
  727. SwizzleComponent undefined = lhsDefined ? swizzleRhs : swizzleLhs;
  728. // Undefined swizzle can be matched by a forced value (0, 1), exact equality, or expected value.
  729. // For example, R___ matches R001, RGBA but not RBGA.
  730. return defined == undefined || defined < SwizzleComponent.Red || defined == SwizzleComponent.Red + component;
  731. }
  732. }
  733. /// <summary>
  734. /// Checks if the texture shader sampling parameters of two texture informations match.
  735. /// </summary>
  736. /// <param name="lhs">Texture information to compare</param>
  737. /// <param name="rhs">Texture information to compare with</param>
  738. /// <returns>True if the texture shader sampling parameters matches, false otherwise</returns>
  739. public static bool SamplerParamsMatches(TextureInfo lhs, TextureInfo rhs)
  740. {
  741. return lhs.DepthStencilMode == rhs.DepthStencilMode &&
  742. SwizzleComponentMatches(lhs, rhs, lhs.SwizzleR, rhs.SwizzleR, 0) &&
  743. SwizzleComponentMatches(lhs, rhs, lhs.SwizzleG, rhs.SwizzleG, 1) &&
  744. SwizzleComponentMatches(lhs, rhs, lhs.SwizzleB, rhs.SwizzleB, 2) &&
  745. SwizzleComponentMatches(lhs, rhs, lhs.SwizzleA, rhs.SwizzleA, 3);
  746. }
  747. /// <summary>
  748. /// Check if the texture target and samples count (for multisampled textures) matches.
  749. /// </summary>
  750. /// <param name="first">Texture information to compare with</param>
  751. /// <param name="rhs">Texture information to compare with</param>
  752. /// <returns>True if the texture target and samples count matches, false otherwise</returns>
  753. public static bool TargetAndSamplesCompatible(TextureInfo lhs, TextureInfo rhs)
  754. {
  755. return lhs.Target == rhs.Target &&
  756. lhs.SamplesInX == rhs.SamplesInX &&
  757. lhs.SamplesInY == rhs.SamplesInY;
  758. }
  759. /// <summary>
  760. /// Gets the texture format class, for compressed textures, or Unclassified otherwise.
  761. /// </summary>
  762. /// <param name="format">The format</param>
  763. /// <returns>Format class</returns>
  764. private static FormatClass GetFormatClass(Format format)
  765. {
  766. switch (format)
  767. {
  768. case Format.Bc1RgbaSrgb:
  769. case Format.Bc1RgbaUnorm:
  770. return FormatClass.Bc1Rgba;
  771. case Format.Bc2Srgb:
  772. case Format.Bc2Unorm:
  773. return FormatClass.Bc2;
  774. case Format.Bc3Srgb:
  775. case Format.Bc3Unorm:
  776. return FormatClass.Bc3;
  777. case Format.Bc4Snorm:
  778. case Format.Bc4Unorm:
  779. return FormatClass.Bc4;
  780. case Format.Bc5Snorm:
  781. case Format.Bc5Unorm:
  782. return FormatClass.Bc5;
  783. case Format.Bc6HSfloat:
  784. case Format.Bc6HUfloat:
  785. return FormatClass.Bc6;
  786. case Format.Bc7Srgb:
  787. case Format.Bc7Unorm:
  788. return FormatClass.Bc7;
  789. case Format.Etc2RgbSrgb:
  790. case Format.Etc2RgbUnorm:
  791. return FormatClass.Etc2Rgb;
  792. case Format.Etc2RgbaSrgb:
  793. case Format.Etc2RgbaUnorm:
  794. return FormatClass.Etc2Rgba;
  795. case Format.Astc4x4Srgb:
  796. case Format.Astc4x4Unorm:
  797. return FormatClass.Astc4x4;
  798. case Format.Astc5x4Srgb:
  799. case Format.Astc5x4Unorm:
  800. return FormatClass.Astc5x4;
  801. case Format.Astc5x5Srgb:
  802. case Format.Astc5x5Unorm:
  803. return FormatClass.Astc5x5;
  804. case Format.Astc6x5Srgb:
  805. case Format.Astc6x5Unorm:
  806. return FormatClass.Astc6x5;
  807. case Format.Astc6x6Srgb:
  808. case Format.Astc6x6Unorm:
  809. return FormatClass.Astc6x6;
  810. case Format.Astc8x5Srgb:
  811. case Format.Astc8x5Unorm:
  812. return FormatClass.Astc8x5;
  813. case Format.Astc8x6Srgb:
  814. case Format.Astc8x6Unorm:
  815. return FormatClass.Astc8x6;
  816. case Format.Astc8x8Srgb:
  817. case Format.Astc8x8Unorm:
  818. return FormatClass.Astc8x8;
  819. case Format.Astc10x5Srgb:
  820. case Format.Astc10x5Unorm:
  821. return FormatClass.Astc10x5;
  822. case Format.Astc10x6Srgb:
  823. case Format.Astc10x6Unorm:
  824. return FormatClass.Astc10x6;
  825. case Format.Astc10x8Srgb:
  826. case Format.Astc10x8Unorm:
  827. return FormatClass.Astc10x8;
  828. case Format.Astc10x10Srgb:
  829. case Format.Astc10x10Unorm:
  830. return FormatClass.Astc10x10;
  831. case Format.Astc12x10Srgb:
  832. case Format.Astc12x10Unorm:
  833. return FormatClass.Astc12x10;
  834. case Format.Astc12x12Srgb:
  835. case Format.Astc12x12Unorm:
  836. return FormatClass.Astc12x12;
  837. }
  838. return FormatClass.Unclassified;
  839. }
  840. }
  841. }