riperiperi e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) 3 yıl önce
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ActionCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 yıl önce
CreateBufferCommand.cs 43ebd7a9bb New shader cache implementation (#3194) 4 yıl önce
CreateProgramCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 yıl önce
CreateSamplerCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 yıl önce
CreateSyncCommand.cs e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) 3 yıl önce
CreateTextureCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 yıl önce
GetCapabilitiesCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 yıl önce
PreFrameCommand.cs 43ebd7a9bb New shader cache implementation (#3194) 4 yıl önce
ReportCounterCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 yıl önce
ResetCounterCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 yıl önce
UpdateCountersCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 yıl önce