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- using Ryujinx.Common.Logging;
- using Ryujinx.Common.Utilities;
- using System;
- using System.IO;
- namespace Ryujinx.Common.Configuration
- {
- public static class AppDataManager
- {
- private const string DefaultBaseDir = "Ryujinx";
- private const string DefaultPortableDir = "portable";
- // The following 3 are always part of Base Directory
- private const string GamesDir = "games";
- private const string ProfilesDir = "profiles";
- private const string KeysDir = "system";
- public enum LaunchMode
- {
- UserProfile,
- Portable,
- Custom,
- }
- public static LaunchMode Mode { get; private set; }
- public static string BaseDirPath { get; private set; }
- public static string GamesDirPath { get; private set; }
- public static string ProfilesDirPath { get; private set; }
- public static string KeysDirPath { get; private set; }
- public static string KeysDirPathUser { get; }
- public static string LogsDirPath { get; private set; }
- public const string DefaultNandDir = "bis";
- public const string DefaultSdcardDir = "sdcard";
- private const string DefaultModsDir = "mods";
- public static string CustomModsPath { get; set; }
- public static string CustomSdModsPath { get; set; }
- public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS
- public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS
- static AppDataManager()
- {
- KeysDirPathUser = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch");
- }
- public static void Initialize(string baseDirPath)
- {
- string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
- if (appDataPath.Length == 0)
- {
- appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
- }
- string userProfilePath = Path.Combine(appDataPath, DefaultBaseDir);
- string portablePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, DefaultPortableDir);
- // On macOS, check for a portable directory next to the app bundle as well.
- if (OperatingSystem.IsMacOS() && !Directory.Exists(portablePath))
- {
- string bundlePath = Path.GetFullPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "..", ".."));
- // Make sure we're actually running within an app bundle.
- if (bundlePath.EndsWith(".app"))
- {
- portablePath = Path.GetFullPath(Path.Combine(bundlePath, "..", DefaultPortableDir));
- }
- }
- if (Directory.Exists(portablePath))
- {
- BaseDirPath = portablePath;
- Mode = LaunchMode.Portable;
- }
- else
- {
- BaseDirPath = userProfilePath;
- Mode = LaunchMode.UserProfile;
- }
- if (baseDirPath != null && baseDirPath != userProfilePath)
- {
- if (!Directory.Exists(baseDirPath))
- {
- Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Falling back to {Mode}...");
- }
- else
- {
- BaseDirPath = baseDirPath;
- Mode = LaunchMode.Custom;
- }
- }
- BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths
- // NOTE: Moves the Ryujinx folder in `~/.config` to `~/Library/Application Support` if one is found
- // and a Ryujinx folder does not already exist in Application Support.
- // Also creates a symlink from `~/.config/Ryujinx` to `~/Library/Application Support/Ryujinx` to preserve backwards compatibility.
- // This should be removed in the future.
- if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile)
- {
- string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
- if (Path.Exists(oldConfigPath) && !IsPathSymlink(oldConfigPath) && !Path.Exists(BaseDirPath))
- {
- FileSystemUtils.MoveDirectory(oldConfigPath, BaseDirPath);
- Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath);
- }
- }
- SetupBasePaths();
- }
- public static string GetOrCreateLogsDir()
- {
- if (Directory.Exists(LogsDirPath))
- {
- return LogsDirPath;
- }
- Logger.Notice.Print(LogClass.Application, "Logging directory not found; attempting to create new logging directory.");
- LogsDirPath = SetUpLogsDir();
- return LogsDirPath;
- }
- private static string SetUpLogsDir()
- {
- string logDir = "";
- if (Mode == LaunchMode.Portable)
- {
- logDir = Path.Combine(BaseDirPath, "Logs");
- try
- {
- Directory.CreateDirectory(logDir);
- }
- catch
- {
- Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'");
- return null;
- }
- }
- else
- {
- if (OperatingSystem.IsMacOS())
- {
- // NOTE: Should evaluate to "~/Library/Logs/Ryujinx/".
- logDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Library", "Logs", DefaultBaseDir);
- try
- {
- Directory.CreateDirectory(logDir);
- }
- catch
- {
- Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'");
- logDir = "";
- }
- if (string.IsNullOrEmpty(logDir))
- {
- // NOTE: Should evaluate to "~/Library/Application Support/Ryujinx/Logs".
- logDir = Path.Combine(BaseDirPath, "Logs");
- try
- {
- Directory.CreateDirectory(logDir);
- }
- catch
- {
- Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'");
- return null;
- }
- }
- }
- else if (OperatingSystem.IsWindows())
- {
- // NOTE: Should evaluate to a "Logs" directory in whatever directory Ryujinx was launched from.
- logDir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
- try
- {
- Directory.CreateDirectory(logDir);
- }
- catch
- {
- Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'");
- logDir = "";
- }
- if (string.IsNullOrEmpty(logDir))
- {
- // NOTE: Should evaluate to "C:\Users\user\AppData\Roaming\Ryujinx\Logs".
- logDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir, "Logs");
- try
- {
- Directory.CreateDirectory(logDir);
- }
- catch
- {
- Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'");
- return null;
- }
- }
- }
- else if (OperatingSystem.IsLinux())
- {
- // NOTE: Should evaluate to "~/.config/Ryujinx/Logs".
- logDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir, "Logs");
- try
- {
- Directory.CreateDirectory(logDir);
- }
- catch
- {
- Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}'");
- return null;
- }
- }
- }
- return logDir;
- }
- private static void SetupBasePaths()
- {
- Directory.CreateDirectory(BaseDirPath);
- LogsDirPath = SetUpLogsDir();
- Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir));
- Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir));
- Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
- }
- // Check if existing old baseDirPath is a symlink, to prevent possible errors.
- // Should be removed, when the existence of the old directory isn't checked anymore.
- private static bool IsPathSymlink(string path)
- {
- FileAttributes attributes = File.GetAttributes(path);
- return (attributes & FileAttributes.ReparsePoint) == FileAttributes.ReparsePoint;
- }
- public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
- public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
- }
- }
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