| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167 |
- using Ryujinx.Common;
- using System.Timers;
- namespace Ryujinx.HLE
- {
- public class PerformanceStatistics
- {
- private const int FrameTypeGame = 0;
- private const int PercentTypeFifo = 0;
- private double[] _frameRate;
- private double[] _accumulatedFrameTime;
- private double[] _previousFrameTime;
- private double[] _averagePercent;
- private double[] _accumulatedActiveTime;
- private double[] _percentLastEndTime;
- private double[] _percentStartTime;
- private long[] _framesRendered;
- private double[] _percentTime;
- private object[] _frameLock;
- private object[] _percentLock;
- private double _ticksToSeconds;
- private Timer _resetTimer;
- public PerformanceStatistics()
- {
- _frameRate = new double[1];
- _accumulatedFrameTime = new double[1];
- _previousFrameTime = new double[1];
- _averagePercent = new double[1];
- _accumulatedActiveTime = new double[1];
- _percentLastEndTime = new double[1];
- _percentStartTime = new double[1];
- _framesRendered = new long[1];
- _percentTime = new double[1];
- _frameLock = new object[] { new object() };
- _percentLock = new object[] { new object() };
- _resetTimer = new Timer(750);
- _resetTimer.Elapsed += ResetTimerElapsed;
- _resetTimer.AutoReset = true;
- _resetTimer.Start();
- _ticksToSeconds = 1.0 / PerformanceCounter.TicksPerSecond;
- }
- private void ResetTimerElapsed(object sender, ElapsedEventArgs e)
- {
- CalculateFrameRate(FrameTypeGame);
- CalculateAveragePercent(PercentTypeFifo);
- }
- private void CalculateFrameRate(int frameType)
- {
- double frameRate = 0;
- lock (_frameLock[frameType])
- {
- if (_accumulatedFrameTime[frameType] > 0)
- {
- frameRate = _framesRendered[frameType] / _accumulatedFrameTime[frameType];
- }
- _frameRate[frameType] = frameRate;
- _framesRendered[frameType] = 0;
- _accumulatedFrameTime[frameType] = 0;
- }
- }
- private void CalculateAveragePercent(int percentType)
- {
- // If start time is non-zero, a percent reading is still being measured.
- // If there aren't any readings, the default should be 100% if still being measured, or 0% if not.
- double percent = (_percentStartTime[percentType] == 0) ? 0 : 100;
- lock (_percentLock[percentType])
- {
- if (_percentTime[percentType] > 0)
- {
- percent = (_accumulatedActiveTime[percentType] / _percentTime[percentType]) * 100;
- }
- _averagePercent[percentType] = percent;
- _percentTime[percentType] = 0;
- _accumulatedActiveTime[percentType] = 0;
- }
- }
- public void RecordGameFrameTime()
- {
- RecordFrameTime(FrameTypeGame);
- }
- public void RecordFifoStart()
- {
- StartPercentTime(PercentTypeFifo);
- }
- public void RecordFifoEnd()
- {
- EndPercentTime(PercentTypeFifo);
- }
- private void StartPercentTime(int percentType)
- {
- double currentTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds;
- _percentStartTime[percentType] = currentTime;
- }
- private void EndPercentTime(int percentType)
- {
- double currentTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds;
- double elapsedTime = currentTime - _percentLastEndTime[percentType];
- double elapsedActiveTime = currentTime - _percentStartTime[percentType];
- lock (_percentLock[percentType])
- {
- _accumulatedActiveTime[percentType] += elapsedActiveTime;
- _percentTime[percentType] += elapsedTime;
- }
- _percentLastEndTime[percentType] = currentTime;
- _percentStartTime[percentType] = 0;
- }
- private void RecordFrameTime(int frameType)
- {
- double currentFrameTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds;
- double elapsedFrameTime = currentFrameTime - _previousFrameTime[frameType];
- _previousFrameTime[frameType] = currentFrameTime;
- lock (_frameLock[frameType])
- {
- _accumulatedFrameTime[frameType] += elapsedFrameTime;
- _framesRendered[frameType]++;
- }
- }
- public double GetGameFrameRate()
- {
- return _frameRate[FrameTypeGame];
- }
- public double GetFifoPercent()
- {
- return _averagePercent[PercentTypeFifo];
- }
- public double GetGameFrameTime()
- {
- return 1000 / _frameRate[FrameTypeGame];
- }
- }
- }
|