BlendingSlotStruct.cs 1.1 KB

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  1. namespace Ryujinx.Graphics.Vic.Types
  2. {
  3. struct BlendingSlotStruct
  4. {
  5. private long _word0;
  6. private long _word1;
  7. public int AlphaK1 => _word0.Extract(0, 10);
  8. public int AlphaK2 => _word0.Extract(16, 10);
  9. public int SrcFactCMatchSelect => _word0.Extract(32, 3);
  10. public int DstFactCMatchSelect => _word0.Extract(36, 3);
  11. public int SrcFactAMatchSelect => _word0.Extract(40, 3);
  12. public int DstFactAMatchSelect => _word0.Extract(44, 3);
  13. public int OverrideR => _word1.Extract(66, 10);
  14. public int OverrideG => _word1.Extract(76, 10);
  15. public int OverrideB => _word1.Extract(86, 10);
  16. public int OverrideA => _word1.Extract(96, 10);
  17. public bool UseOverrideR => _word1.Extract(108);
  18. public bool UseOverrideG => _word1.Extract(109);
  19. public bool UseOverrideB => _word1.Extract(110);
  20. public bool UseOverrideA => _word1.Extract(111);
  21. public bool MaskR => _word1.Extract(112);
  22. public bool MaskG => _word1.Extract(113);
  23. public bool MaskB => _word1.Extract(114);
  24. public bool MaskA => _word1.Extract(115);
  25. }
  26. }