gdkchan 9a9349f0f4 Fix instanced indexed inline draw index count (#3389) %!s(int64=4) %!d(string=hai) anos
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ConditionalRendering.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
ConstantBufferUpdater.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
DrawManager.cs 9a9349f0f4 Fix instanced indexed inline draw index count (#3389) %!s(int64=4) %!d(string=hai) anos
DrawState.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
IbStreamer.cs 9a9349f0f4 Fix instanced indexed inline draw index count (#3389) %!s(int64=4) %!d(string=hai) anos
SemaphoreUpdater.cs d03124a992 Fix 3D semaphore counter type 0 handling (#3380) %!s(int64=4) %!d(string=hai) anos
StateUpdateTracker.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
StateUpdater.cs 43b4b34376 Implement Viewport Transform Disable (#3328) %!s(int64=4) %!d(string=hai) anos
ThreedClass.cs 6e0799580f Fix render target clear when sizes mismatch (#2994) %!s(int64=4) %!d(string=hai) anos
ThreedClassState.cs d4b960d348 Implement primitive restart draw arrays properly on OpenGL (#3256) %!s(int64=4) %!d(string=hai) anos