StateUpdater.cs 24 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Audio.Renderer.Common;
  18. using Ryujinx.Audio.Renderer.Parameter;
  19. using Ryujinx.Audio.Renderer.Parameter.Performance;
  20. using Ryujinx.Audio.Renderer.Server.Effect;
  21. using Ryujinx.Audio.Renderer.Server.MemoryPool;
  22. using Ryujinx.Audio.Renderer.Server.Mix;
  23. using Ryujinx.Audio.Renderer.Server.Performance;
  24. using Ryujinx.Audio.Renderer.Server.Sink;
  25. using Ryujinx.Audio.Renderer.Server.Splitter;
  26. using Ryujinx.Audio.Renderer.Server.Voice;
  27. using Ryujinx.Audio.Renderer.Utils;
  28. using Ryujinx.Common.Logging;
  29. using System;
  30. using System.Diagnostics;
  31. using System.Runtime.CompilerServices;
  32. using System.Runtime.InteropServices;
  33. using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
  34. namespace Ryujinx.Audio.Renderer.Server
  35. {
  36. public class StateUpdater
  37. {
  38. private readonly ReadOnlyMemory<byte> _inputOrigin;
  39. private ReadOnlyMemory <byte> _outputOrigin;
  40. private ReadOnlyMemory<byte> _input;
  41. private Memory<byte> _output;
  42. private uint _processHandle;
  43. private BehaviourContext _behaviourContext;
  44. private UpdateDataHeader _inputHeader;
  45. private Memory<UpdateDataHeader> _outputHeader;
  46. private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
  47. public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
  48. {
  49. _input = input;
  50. _inputOrigin = _input;
  51. _output = output;
  52. _outputOrigin = _output;
  53. _processHandle = processHandle;
  54. _behaviourContext = behaviourContext;
  55. _inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input);
  56. _outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output.Slice(0, Unsafe.SizeOf<UpdateDataHeader>()));
  57. OutputHeader.Initialize(_behaviourContext.UserRevision);
  58. _output = _output.Slice(Unsafe.SizeOf<UpdateDataHeader>());
  59. }
  60. public ResultCode UpdateBehaviourContext()
  61. {
  62. BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input);
  63. if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
  64. {
  65. return ResultCode.InvalidUpdateInfo;
  66. }
  67. _behaviourContext.ClearError();
  68. _behaviourContext.UpdateFlags(parameter.Flags);
  69. if (_inputHeader.BehaviourSize != Unsafe.SizeOf<BehaviourParameter>())
  70. {
  71. return ResultCode.InvalidUpdateInfo;
  72. }
  73. return ResultCode.Success;
  74. }
  75. public ResultCode UpdateMemoryPools(Span<MemoryPoolState> memoryPools)
  76. {
  77. PoolMapper mapper = new PoolMapper(_processHandle, _behaviourContext.IsMemoryPoolForceMappingEnabled());
  78. if (memoryPools.Length * Unsafe.SizeOf<MemoryPoolInParameter>() != _inputHeader.MemoryPoolsSize)
  79. {
  80. return ResultCode.InvalidUpdateInfo;
  81. }
  82. foreach (ref MemoryPoolState memoryPool in memoryPools)
  83. {
  84. MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input);
  85. ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0];
  86. PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus);
  87. if (updateResult != PoolMapper.UpdateResult.Success &&
  88. updateResult != PoolMapper.UpdateResult.MapError &&
  89. updateResult != PoolMapper.UpdateResult.UnmapError)
  90. {
  91. if (updateResult != PoolMapper.UpdateResult.InvalidParameter)
  92. {
  93. throw new InvalidOperationException($"{updateResult}");
  94. }
  95. return ResultCode.InvalidUpdateInfo;
  96. }
  97. }
  98. OutputHeader.MemoryPoolsSize = (uint)(Unsafe.SizeOf<MemoryPoolOutStatus>() * memoryPools.Length);
  99. OutputHeader.TotalSize += OutputHeader.MemoryPoolsSize;
  100. return ResultCode.Success;
  101. }
  102. public ResultCode UpdateVoiceChannelResources(VoiceContext context)
  103. {
  104. if (context.GetCount() * Unsafe.SizeOf<VoiceChannelResourceInParameter>() != _inputHeader.VoiceResourcesSize)
  105. {
  106. return ResultCode.InvalidUpdateInfo;
  107. }
  108. for (int i = 0; i < context.GetCount(); i++)
  109. {
  110. VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input);
  111. ref VoiceChannelResource resource = ref context.GetChannelResource(i);
  112. resource.Id = parameter.Id;
  113. parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan());
  114. resource.IsUsed = parameter.IsUsed;
  115. }
  116. return ResultCode.Success;
  117. }
  118. public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools)
  119. {
  120. if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
  121. {
  122. return ResultCode.InvalidUpdateInfo;
  123. }
  124. int initialOutputSize = _output.Length;
  125. ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input.Slice(0, (int)_inputHeader.VoicesSize).Span);
  126. _input = _input.Slice((int)_inputHeader.VoicesSize);
  127. PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
  128. // First make everything not in use.
  129. for (int i = 0; i < context.GetCount(); i++)
  130. {
  131. ref VoiceState state = ref context.GetState(i);
  132. state.InUse = false;
  133. }
  134. // Start processing
  135. for (int i = 0; i < context.GetCount(); i++)
  136. {
  137. VoiceInParameter parameter = parameters[i];
  138. Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[Constants.VoiceChannelCountMax];
  139. ref VoiceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<VoiceOutStatus>(ref _output)[0];
  140. if (parameter.InUse)
  141. {
  142. ref VoiceState currentVoiceState = ref context.GetState(i);
  143. for (int channelResourceIndex = 0; channelResourceIndex < parameter.ChannelCount; channelResourceIndex++)
  144. {
  145. int channelId = parameter.ChannelResourceIds[channelResourceIndex];
  146. Debug.Assert(channelId >= 0 && channelId < context.GetCount());
  147. voiceUpdateStates[channelResourceIndex] = context.GetUpdateStateForCpu(channelId);
  148. }
  149. if (parameter.IsNew)
  150. {
  151. currentVoiceState.Initialize();
  152. }
  153. currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext);
  154. if (updateParameterError.ErrorCode != ResultCode.Success)
  155. {
  156. _behaviourContext.AppendError(ref updateParameterError);
  157. }
  158. currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext);
  159. foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
  160. {
  161. if (errorInfo.ErrorCode != ResultCode.Success)
  162. {
  163. _behaviourContext.AppendError(ref errorInfo);
  164. }
  165. }
  166. currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates);
  167. }
  168. }
  169. int currentOutputSize = _output.Length;
  170. OutputHeader.VoicesSize = (uint)(Unsafe.SizeOf<VoiceOutStatus>() * context.GetCount());
  171. OutputHeader.TotalSize += OutputHeader.VoicesSize;
  172. Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
  173. return ResultCode.Success;
  174. }
  175. private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
  176. {
  177. effect.ForceUnmapBuffers(mapper);
  178. switch (parameter.Type)
  179. {
  180. case EffectType.Invalid:
  181. effect = new BaseEffect();
  182. break;
  183. case EffectType.BufferMix:
  184. effect = new BufferMixEffect();
  185. break;
  186. case EffectType.AuxiliaryBuffer:
  187. effect = new AuxiliaryBufferEffect();
  188. break;
  189. case EffectType.Delay:
  190. effect = new DelayEffect();
  191. break;
  192. case EffectType.Reverb:
  193. effect = new ReverbEffect();
  194. break;
  195. case EffectType.Reverb3d:
  196. effect = new Reverb3dEffect();
  197. break;
  198. case EffectType.BiquadFilter:
  199. effect = new BiquadFilterEffect();
  200. break;
  201. case EffectType.Limiter:
  202. effect = new LimiterEffect();
  203. break;
  204. case EffectType.CaptureBuffer:
  205. effect = new CaptureBufferEffect();
  206. break;
  207. default:
  208. throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
  209. }
  210. }
  211. public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
  212. {
  213. if (_behaviourContext.IsEffectInfoVersion2Supported())
  214. {
  215. return UpdateEffectsVersion2(context, isAudioRendererActive, memoryPools);
  216. }
  217. else
  218. {
  219. return UpdateEffectsVersion1(context, isAudioRendererActive, memoryPools);
  220. }
  221. }
  222. public ResultCode UpdateEffectsVersion2(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
  223. {
  224. if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion2>() != _inputHeader.EffectsSize)
  225. {
  226. return ResultCode.InvalidUpdateInfo;
  227. }
  228. int initialOutputSize = _output.Length;
  229. ReadOnlySpan<EffectInParameterVersion2> parameters = MemoryMarshal.Cast<byte, EffectInParameterVersion2>(_input.Slice(0, (int)_inputHeader.EffectsSize).Span);
  230. _input = _input.Slice((int)_inputHeader.EffectsSize);
  231. PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
  232. for (int i = 0; i < context.GetCount(); i++)
  233. {
  234. EffectInParameterVersion2 parameter = parameters[i];
  235. ref EffectOutStatusVersion2 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion2>(ref _output)[0];
  236. ref BaseEffect effect = ref context.GetEffect(i);
  237. if (!effect.IsTypeValid(ref parameter))
  238. {
  239. ResetEffect(ref effect, ref parameter, mapper);
  240. }
  241. effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
  242. if (updateErrorInfo.ErrorCode != ResultCode.Success)
  243. {
  244. _behaviourContext.AppendError(ref updateErrorInfo);
  245. }
  246. effect.StoreStatus(ref outStatus, isAudioRendererActive);
  247. if (parameter.IsNew)
  248. {
  249. effect.InitializeResultState(ref context.GetDspState(i));
  250. effect.InitializeResultState(ref context.GetState(i));
  251. }
  252. effect.UpdateResultState(ref outStatus.ResultState, ref context.GetState(i));
  253. }
  254. int currentOutputSize = _output.Length;
  255. OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatusVersion2>() * context.GetCount());
  256. OutputHeader.TotalSize += OutputHeader.EffectsSize;
  257. Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
  258. return ResultCode.Success;
  259. }
  260. public ResultCode UpdateEffectsVersion1(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
  261. {
  262. if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion1>() != _inputHeader.EffectsSize)
  263. {
  264. return ResultCode.InvalidUpdateInfo;
  265. }
  266. int initialOutputSize = _output.Length;
  267. ReadOnlySpan<EffectInParameterVersion1> parameters = MemoryMarshal.Cast<byte, EffectInParameterVersion1>(_input.Slice(0, (int)_inputHeader.EffectsSize).Span);
  268. _input = _input.Slice((int)_inputHeader.EffectsSize);
  269. PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
  270. for (int i = 0; i < context.GetCount(); i++)
  271. {
  272. EffectInParameterVersion1 parameter = parameters[i];
  273. ref EffectOutStatusVersion1 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion1>(ref _output)[0];
  274. ref BaseEffect effect = ref context.GetEffect(i);
  275. if (!effect.IsTypeValid(ref parameter))
  276. {
  277. ResetEffect(ref effect, ref parameter, mapper);
  278. }
  279. effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
  280. if (updateErrorInfo.ErrorCode != ResultCode.Success)
  281. {
  282. _behaviourContext.AppendError(ref updateErrorInfo);
  283. }
  284. effect.StoreStatus(ref outStatus, isAudioRendererActive);
  285. }
  286. int currentOutputSize = _output.Length;
  287. OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatusVersion1>() * context.GetCount());
  288. OutputHeader.TotalSize += OutputHeader.EffectsSize;
  289. Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
  290. return ResultCode.Success;
  291. }
  292. public ResultCode UpdateSplitter(SplitterContext context)
  293. {
  294. if (context.Update(_input.Span, out int consumedSize))
  295. {
  296. _input = _input.Slice(consumedSize);
  297. return ResultCode.Success;
  298. }
  299. else
  300. {
  301. return ResultCode.InvalidUpdateInfo;
  302. }
  303. }
  304. private bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters)
  305. {
  306. uint maxMixStateCount = mixContext.GetCount();
  307. uint totalRequiredMixBufferCount = 0;
  308. for (int i = 0; i < inputMixCount; i++)
  309. {
  310. if (parameters[i].IsUsed)
  311. {
  312. if (parameters[i].DestinationMixId != Constants.UnusedMixId &&
  313. parameters[i].DestinationMixId > maxMixStateCount &&
  314. parameters[i].MixId != Constants.FinalMixId)
  315. {
  316. return true;
  317. }
  318. totalRequiredMixBufferCount += parameters[i].BufferCount;
  319. }
  320. }
  321. return totalRequiredMixBufferCount > mixBufferCount;
  322. }
  323. public ResultCode UpdateMixes(MixContext mixContext, uint mixBufferCount, EffectContext effectContext, SplitterContext splitterContext)
  324. {
  325. uint mixCount;
  326. uint inputMixSize;
  327. uint inputSize = 0;
  328. if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
  329. {
  330. MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0];
  331. mixCount = parameter.MixCount;
  332. inputSize += (uint)Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>();
  333. }
  334. else
  335. {
  336. mixCount = mixContext.GetCount();
  337. }
  338. inputMixSize = mixCount * (uint)Unsafe.SizeOf<MixParameter>();
  339. inputSize += inputMixSize;
  340. if (inputSize != _inputHeader.MixesSize)
  341. {
  342. return ResultCode.InvalidUpdateInfo;
  343. }
  344. if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
  345. {
  346. _input = _input.Slice(Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>());
  347. }
  348. ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span.Slice(0, (int)inputMixSize));
  349. _input = _input.Slice((int)inputMixSize);
  350. if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters))
  351. {
  352. return ResultCode.InvalidUpdateInfo;
  353. }
  354. bool isMixContextDirty = false;
  355. for (int i = 0; i < parameters.Length; i++)
  356. {
  357. MixParameter parameter = parameters[i];
  358. int mixId = i;
  359. if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
  360. {
  361. mixId = parameter.MixId;
  362. }
  363. ref MixState mix = ref mixContext.GetState(mixId);
  364. if (parameter.IsUsed != mix.IsUsed)
  365. {
  366. mix.IsUsed = parameter.IsUsed;
  367. if (parameter.IsUsed)
  368. {
  369. mix.ClearEffectProcessingOrder();
  370. }
  371. isMixContextDirty = true;
  372. }
  373. if (mix.IsUsed)
  374. {
  375. isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext);
  376. }
  377. }
  378. if (isMixContextDirty)
  379. {
  380. if (_behaviourContext.IsSplitterSupported() && splitterContext.UsingSplitter())
  381. {
  382. if (!mixContext.Sort(splitterContext))
  383. {
  384. return ResultCode.InvalidMixSorting;
  385. }
  386. }
  387. else
  388. {
  389. mixContext.Sort();
  390. }
  391. }
  392. return ResultCode.Success;
  393. }
  394. private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter)
  395. {
  396. sink.CleanUp();
  397. switch (parameter.Type)
  398. {
  399. case SinkType.Invalid:
  400. sink = new BaseSink();
  401. break;
  402. case SinkType.CircularBuffer:
  403. sink = new CircularBufferSink();
  404. break;
  405. case SinkType.Device:
  406. sink = new DeviceSink();
  407. break;
  408. default:
  409. throw new NotImplementedException($"SinkType {parameter.Type} not implemented!");
  410. }
  411. }
  412. public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools)
  413. {
  414. PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
  415. if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize)
  416. {
  417. return ResultCode.InvalidUpdateInfo;
  418. }
  419. int initialOutputSize = _output.Length;
  420. ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input.Slice(0, (int)_inputHeader.SinksSize).Span);
  421. _input = _input.Slice((int)_inputHeader.SinksSize);
  422. for (int i = 0; i < context.GetCount(); i++)
  423. {
  424. SinkInParameter parameter = parameters[i];
  425. ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0];
  426. ref BaseSink sink = ref context.GetSink(i);
  427. if (!sink.IsTypeValid(ref parameter))
  428. {
  429. ResetSink(ref sink, ref parameter);
  430. }
  431. sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper);
  432. if (updateErrorInfo.ErrorCode != ResultCode.Success)
  433. {
  434. _behaviourContext.AppendError(ref updateErrorInfo);
  435. }
  436. }
  437. int currentOutputSize = _output.Length;
  438. OutputHeader.SinksSize = (uint)(Unsafe.SizeOf<SinkOutStatus>() * context.GetCount());
  439. OutputHeader.TotalSize += OutputHeader.SinksSize;
  440. Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize);
  441. return ResultCode.Success;
  442. }
  443. public ResultCode UpdatePerformanceBuffer(PerformanceManager manager, Span<byte> performanceOutput)
  444. {
  445. if (Unsafe.SizeOf<PerformanceInParameter>() != _inputHeader.PerformanceBufferSize)
  446. {
  447. return ResultCode.InvalidUpdateInfo;
  448. }
  449. PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input);
  450. ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0];
  451. if (manager != null)
  452. {
  453. outStatus.HistorySize = manager.CopyHistories(performanceOutput);
  454. manager.SetTargetNodeId(parameter.TargetNodeId);
  455. }
  456. else
  457. {
  458. outStatus.HistorySize = 0;
  459. }
  460. OutputHeader.PerformanceBufferSize = (uint)Unsafe.SizeOf<PerformanceOutStatus>();
  461. OutputHeader.TotalSize += OutputHeader.PerformanceBufferSize;
  462. return ResultCode.Success;
  463. }
  464. public ResultCode UpdateErrorInfo()
  465. {
  466. ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
  467. _behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount);
  468. OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
  469. OutputHeader.TotalSize += OutputHeader.BehaviourSize;
  470. return ResultCode.Success;
  471. }
  472. public ResultCode UpdateRendererInfo(ulong elapsedFrameCount)
  473. {
  474. ref RendererInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<RendererInfoOutStatus>(ref _output)[0];
  475. outStatus.ElapsedFrameCount = elapsedFrameCount;
  476. OutputHeader.RenderInfoSize = (uint)Unsafe.SizeOf<RendererInfoOutStatus>();
  477. OutputHeader.TotalSize += OutputHeader.RenderInfoSize;
  478. return ResultCode.Success;
  479. }
  480. public ResultCode CheckConsumedSize()
  481. {
  482. int consumedInputSize = _inputOrigin.Length - _input.Length;
  483. int consumedOutputSize = _outputOrigin.Length - _output.Length;
  484. if (consumedInputSize != _inputHeader.TotalSize)
  485. {
  486. Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed input size mismatch (got {consumedInputSize} expected {_inputHeader.TotalSize})");
  487. return ResultCode.InvalidUpdateInfo;
  488. }
  489. if (consumedOutputSize != OutputHeader.TotalSize)
  490. {
  491. Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed output size mismatch (got {consumedOutputSize} expected {OutputHeader.TotalSize})");
  492. return ResultCode.InvalidUpdateInfo;
  493. }
  494. return ResultCode.Success;
  495. }
  496. }
  497. }