AudioRendererManager.cs 12 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Audio.Integration;
  18. using Ryujinx.Audio.Renderer.Dsp;
  19. using Ryujinx.Audio.Renderer.Parameter;
  20. using Ryujinx.Common.Logging;
  21. using Ryujinx.Cpu;
  22. using Ryujinx.Memory;
  23. using System;
  24. using System.Diagnostics;
  25. using System.Linq;
  26. using System.Threading;
  27. namespace Ryujinx.Audio.Renderer.Server
  28. {
  29. /// <summary>
  30. /// The audio renderer manager.
  31. /// </summary>
  32. public class AudioRendererManager : IDisposable
  33. {
  34. /// <summary>
  35. /// Lock used for session allocation.
  36. /// </summary>
  37. private object _sessionLock = new object();
  38. /// <summary>
  39. /// Lock used to control the <see cref="AudioProcessor"/> running state.
  40. /// </summary>
  41. private object _audioProcessorLock = new object();
  42. /// <summary>
  43. /// The session ids allocation table.
  44. /// </summary>
  45. private int[] _sessionIds;
  46. /// <summary>
  47. /// The events linked to each session.
  48. /// </summary>
  49. private IWritableEvent[] _sessionsSystemEvent;
  50. /// <summary>
  51. /// The <see cref="AudioRenderSystem"/> sessions instances.
  52. /// </summary>
  53. private AudioRenderSystem[] _sessions;
  54. /// <summary>
  55. /// The count of active sessions.
  56. /// </summary>
  57. private int _activeSessionCount;
  58. /// <summary>
  59. /// The worker thread used to run <see cref="SendCommands"/>.
  60. /// </summary>
  61. private Thread _workerThread;
  62. /// <summary>
  63. /// Indicate if the worker thread and <see cref="AudioProcessor"/> are running.
  64. /// </summary>
  65. private bool _isRunning;
  66. /// <summary>
  67. /// The audio device driver to create audio outputs.
  68. /// </summary>
  69. private IHardwareDeviceDriver _deviceDriver;
  70. /// <summary>
  71. /// Tick source used to measure elapsed time.
  72. /// </summary>
  73. public ITickSource TickSource { get; }
  74. /// <summary>
  75. /// The <see cref="AudioProcessor"/> instance associated to this manager.
  76. /// </summary>
  77. public AudioProcessor Processor { get; }
  78. /// <summary>
  79. /// The dispose state.
  80. /// </summary>
  81. private int _disposeState;
  82. /// <summary>
  83. /// Create a new <see cref="AudioRendererManager"/>.
  84. /// </summary>
  85. /// <param name="tickSource">Tick source used to measure elapsed time.</param>
  86. public AudioRendererManager(ITickSource tickSource)
  87. {
  88. Processor = new AudioProcessor();
  89. TickSource = tickSource;
  90. _sessionIds = new int[Constants.AudioRendererSessionCountMax];
  91. _sessions = new AudioRenderSystem[Constants.AudioRendererSessionCountMax];
  92. _activeSessionCount = 0;
  93. for (int i = 0; i < _sessionIds.Length; i++)
  94. {
  95. _sessionIds[i] = i;
  96. }
  97. }
  98. /// <summary>
  99. /// Initialize the <see cref="AudioRendererManager"/>.
  100. /// </summary>
  101. /// <param name="sessionSystemEvents">The events associated to each session.</param>
  102. /// <param name="deviceDriver">The device driver to use to create audio outputs.</param>
  103. public void Initialize(IWritableEvent[] sessionSystemEvents, IHardwareDeviceDriver deviceDriver)
  104. {
  105. _sessionsSystemEvent = sessionSystemEvents;
  106. _deviceDriver = deviceDriver;
  107. }
  108. /// <summary>
  109. /// Get the work buffer size required by a session.
  110. /// </summary>
  111. /// <param name="parameter">The user configuration</param>
  112. /// <returns>The work buffer size required by a session.</returns>
  113. public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
  114. {
  115. return AudioRenderSystem.GetWorkBufferSize(ref parameter);
  116. }
  117. /// <summary>
  118. /// Acquire a new session id.
  119. /// </summary>
  120. /// <returns>A new session id.</returns>
  121. private int AcquireSessionId()
  122. {
  123. lock (_sessionLock)
  124. {
  125. int index = _activeSessionCount;
  126. Debug.Assert(index < _sessionIds.Length);
  127. int sessionId = _sessionIds[index];
  128. _sessionIds[index] = -1;
  129. _activeSessionCount++;
  130. Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new renderer ({sessionId})");
  131. return sessionId;
  132. }
  133. }
  134. /// <summary>
  135. /// Release a given <paramref name="sessionId"/>.
  136. /// </summary>
  137. /// <param name="sessionId">The session id to release.</param>
  138. private void ReleaseSessionId(int sessionId)
  139. {
  140. lock (_sessionLock)
  141. {
  142. Debug.Assert(_activeSessionCount > 0);
  143. int newIndex = --_activeSessionCount;
  144. _sessionIds[newIndex] = sessionId;
  145. }
  146. Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered renderer ({sessionId})");
  147. }
  148. /// <summary>
  149. /// Check if there is any audio renderer active.
  150. /// </summary>
  151. /// <returns>Returns true if there is any audio renderer active.</returns>
  152. private bool HasAnyActiveRendererLocked()
  153. {
  154. foreach (AudioRenderSystem renderer in _sessions)
  155. {
  156. if (renderer != null)
  157. {
  158. return true;
  159. }
  160. }
  161. return false;
  162. }
  163. /// <summary>
  164. /// Start the <see cref="AudioProcessor"/> and worker thread.
  165. /// </summary>
  166. private void StartLocked(float volume)
  167. {
  168. _isRunning = true;
  169. // TODO: virtual device mapping (IAudioDevice)
  170. Processor.Start(_deviceDriver, volume);
  171. _workerThread = new Thread(SendCommands)
  172. {
  173. Name = "AudioRendererManager.Worker"
  174. };
  175. _workerThread.Start();
  176. }
  177. /// <summary>
  178. /// Stop the <see cref="AudioProcessor"/> and worker thread.
  179. /// </summary>
  180. private void StopLocked()
  181. {
  182. _isRunning = false;
  183. _workerThread.Join();
  184. Processor.Stop();
  185. Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
  186. }
  187. /// <summary>
  188. /// Stop sending commands to the <see cref="AudioProcessor"/> without stopping the worker thread.
  189. /// </summary>
  190. public void StopSendingCommands()
  191. {
  192. lock (_sessionLock)
  193. {
  194. foreach (AudioRenderSystem renderer in _sessions)
  195. {
  196. renderer?.Disable();
  197. }
  198. }
  199. lock (_audioProcessorLock)
  200. {
  201. if (_isRunning)
  202. {
  203. StopLocked();
  204. }
  205. }
  206. }
  207. /// <summary>
  208. /// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
  209. /// </summary>
  210. private void SendCommands()
  211. {
  212. Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio renderer");
  213. Processor.Wait();
  214. while (_isRunning)
  215. {
  216. lock (_sessionLock)
  217. {
  218. foreach (AudioRenderSystem renderer in _sessions)
  219. {
  220. renderer?.SendCommands();
  221. }
  222. }
  223. Processor.Signal();
  224. Processor.Wait();
  225. }
  226. }
  227. /// <summary>
  228. /// Register a new <see cref="AudioRenderSystem"/>.
  229. /// </summary>
  230. /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
  231. private void Register(AudioRenderSystem renderer, float volume)
  232. {
  233. lock (_sessionLock)
  234. {
  235. _sessions[renderer.GetSessionId()] = renderer;
  236. }
  237. lock (_audioProcessorLock)
  238. {
  239. if (!_isRunning)
  240. {
  241. StartLocked(volume);
  242. }
  243. }
  244. }
  245. /// <summary>
  246. /// Unregister a new <see cref="AudioRenderSystem"/>.
  247. /// </summary>
  248. /// <param name="renderer">The <see cref="AudioRenderSystem"/> to unregister.</param>
  249. internal void Unregister(AudioRenderSystem renderer)
  250. {
  251. lock (_sessionLock)
  252. {
  253. int sessionId = renderer.GetSessionId();
  254. _sessions[renderer.GetSessionId()] = null;
  255. ReleaseSessionId(sessionId);
  256. }
  257. lock (_audioProcessorLock)
  258. {
  259. if (_isRunning && !HasAnyActiveRendererLocked())
  260. {
  261. StopLocked();
  262. }
  263. }
  264. }
  265. /// <summary>
  266. /// Open a new <see cref="AudioRenderSystem"/>
  267. /// </summary>
  268. /// <param name="renderer">The new <see cref="AudioRenderSystem"/></param>
  269. /// <param name="memoryManager">The memory manager that will be used for all guest memory operations.</param>
  270. /// <param name="parameter">The user configuration</param>
  271. /// <param name="appletResourceUserId">The applet resource user id of the application.</param>
  272. /// <param name="workBufferAddress">The guest work buffer address.</param>
  273. /// <param name="workBufferSize">The guest work buffer size.</param>
  274. /// <param name="processHandle">The process handle of the application.</param>
  275. /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
  276. public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle, float volume)
  277. {
  278. int sessionId = AcquireSessionId();
  279. AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
  280. ResultCode result = audioRenderer.Initialize(ref parameter, processHandle, workBufferAddress, workBufferSize, sessionId, appletResourceUserId, memoryManager);
  281. if (result == ResultCode.Success)
  282. {
  283. renderer = audioRenderer;
  284. Register(renderer, volume);
  285. }
  286. else
  287. {
  288. ReleaseSessionId(sessionId);
  289. renderer = null;
  290. }
  291. return result;
  292. }
  293. public float GetVolume()
  294. {
  295. if (Processor != null)
  296. {
  297. return Processor.GetVolume();
  298. }
  299. return 0f;
  300. }
  301. public void SetVolume(float volume)
  302. {
  303. Processor?.SetVolume(volume);
  304. }
  305. public void Dispose()
  306. {
  307. if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
  308. {
  309. Dispose(true);
  310. }
  311. }
  312. protected virtual void Dispose(bool disposing)
  313. {
  314. if (disposing)
  315. {
  316. // Clone the sessions array to dispose them outside the lock.
  317. AudioRenderSystem[] sessions;
  318. lock (_sessionLock)
  319. {
  320. sessions = _sessions.ToArray();
  321. }
  322. foreach (AudioRenderSystem renderer in sessions)
  323. {
  324. renderer?.Dispose();
  325. }
  326. lock (_audioProcessorLock)
  327. {
  328. if (_isRunning)
  329. {
  330. StopLocked();
  331. }
  332. }
  333. Processor.Dispose();
  334. }
  335. }
  336. }
  337. }