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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Parameter
- {
- /// <summary>
- /// Output information for an effect version 1.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct EffectOutStatusVersion1 : IEffectOutStatus
- {
- /// <summary>
- /// Current effect state.
- /// </summary>
- public EffectState State;
- /// <summary>
- /// Unused/Reserved.
- /// </summary>
- private unsafe fixed byte _reserved[15];
- EffectState IEffectOutStatus.State { get => State; set => State = value; }
- }
- }
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