VolumeCommand.cs 5.4 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using System;
  18. using System.Runtime.CompilerServices;
  19. using System.Runtime.InteropServices;
  20. using System.Runtime.Intrinsics;
  21. using System.Runtime.Intrinsics.Arm;
  22. using System.Runtime.Intrinsics.X86;
  23. namespace Ryujinx.Audio.Renderer.Dsp.Command
  24. {
  25. public class VolumeCommand : ICommand
  26. {
  27. public bool Enabled { get; set; }
  28. public int NodeId { get; }
  29. public CommandType CommandType => CommandType.Volume;
  30. public ulong EstimatedProcessingTime { get; set; }
  31. public ushort InputBufferIndex { get; }
  32. public ushort OutputBufferIndex { get; }
  33. public float Volume { get; }
  34. public VolumeCommand(float volume, uint bufferIndex, int nodeId)
  35. {
  36. Enabled = true;
  37. NodeId = nodeId;
  38. InputBufferIndex = (ushort)bufferIndex;
  39. OutputBufferIndex = (ushort)bufferIndex;
  40. Volume = volume;
  41. }
  42. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  43. private void ProcessVolumeAvx(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
  44. {
  45. Vector256<float> volumeVec = Vector256.Create(Volume);
  46. ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputBuffer);
  47. Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputBuffer);
  48. int sisdStart = inputVec.Length * 8;
  49. for (int i = 0; i < inputVec.Length; i++)
  50. {
  51. outputVec[i] = Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec));
  52. }
  53. for (int i = sisdStart; i < inputBuffer.Length; i++)
  54. {
  55. outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
  56. }
  57. }
  58. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  59. private void ProcessVolumeSse41(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
  60. {
  61. Vector128<float> volumeVec = Vector128.Create(Volume);
  62. ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer);
  63. Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer);
  64. int sisdStart = inputVec.Length * 4;
  65. for (int i = 0; i < inputVec.Length; i++)
  66. {
  67. outputVec[i] = Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec));
  68. }
  69. for (int i = sisdStart; i < inputBuffer.Length; i++)
  70. {
  71. outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
  72. }
  73. }
  74. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  75. private void ProcessVolumeAdvSimd(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
  76. {
  77. Vector128<float> volumeVec = Vector128.Create(Volume);
  78. ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer);
  79. Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer);
  80. int sisdStart = inputVec.Length * 4;
  81. for (int i = 0; i < inputVec.Length; i++)
  82. {
  83. outputVec[i] = AdvSimd.Ceiling(AdvSimd.Multiply(inputVec[i], volumeVec));
  84. }
  85. for (int i = sisdStart; i < inputBuffer.Length; i++)
  86. {
  87. outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
  88. }
  89. }
  90. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  91. private void ProcessVolume(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
  92. {
  93. if (Avx.IsSupported)
  94. {
  95. ProcessVolumeAvx(outputBuffer, inputBuffer);
  96. }
  97. else if (Sse41.IsSupported)
  98. {
  99. ProcessVolumeSse41(outputBuffer, inputBuffer);
  100. }
  101. else if (AdvSimd.IsSupported)
  102. {
  103. ProcessVolumeAdvSimd(outputBuffer, inputBuffer);
  104. }
  105. else
  106. {
  107. ProcessVolumeSlowPath(outputBuffer, inputBuffer);
  108. }
  109. }
  110. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  111. private void ProcessVolumeSlowPath(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
  112. {
  113. for (int i = 0; i < outputBuffer.Length; i++)
  114. {
  115. outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
  116. }
  117. }
  118. public void Process(CommandList context)
  119. {
  120. ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
  121. Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
  122. ProcessVolume(outputBuffer, inputBuffer);
  123. }
  124. }
  125. }