UpdateDataHeader.cs 1.6 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using System.Runtime.CompilerServices;
  18. namespace Ryujinx.Audio.Renderer.Common
  19. {
  20. /// <summary>
  21. /// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
  22. /// </summary>
  23. public struct UpdateDataHeader
  24. {
  25. public int Revision;
  26. public uint BehaviourSize;
  27. public uint MemoryPoolsSize;
  28. public uint VoicesSize;
  29. public uint VoiceResourcesSize;
  30. public uint EffectsSize;
  31. public uint MixesSize;
  32. public uint SinksSize;
  33. public uint PerformanceBufferSize;
  34. public uint Unknown24;
  35. public uint RenderInfoSize;
  36. private unsafe fixed int _reserved[4];
  37. public uint TotalSize;
  38. public void Initialize(int revision)
  39. {
  40. Revision = revision;
  41. TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>();
  42. }
  43. }
  44. }