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- using Ryujinx.Audio.Common;
- using Ryujinx.Audio.Integration;
- using Ryujinx.Common.Logging;
- using Ryujinx.Memory;
- using System;
- using System.Diagnostics;
- using System.Linq;
- using System.Threading;
- namespace Ryujinx.Audio.Input
- {
- /// <summary>
- /// The audio input manager.
- /// </summary>
- public class AudioInputManager : IDisposable
- {
- private readonly object _lock = new();
- /// <summary>
- /// Lock used for session allocation.
- /// </summary>
- private readonly object _sessionLock = new();
- /// <summary>
- /// The session ids allocation table.
- /// </summary>
- private int[] _sessionIds;
- /// <summary>
- /// The device driver.
- /// </summary>
- private IHardwareDeviceDriver _deviceDriver;
- /// <summary>
- /// The events linked to each session.
- /// </summary>
- private IWritableEvent[] _sessionsBufferEvents;
- /// <summary>
- /// The <see cref="AudioInputSystem"/> session instances.
- /// </summary>
- private AudioInputSystem[] _sessions;
- /// <summary>
- /// The count of active sessions.
- /// </summary>
- private int _activeSessionCount;
- /// <summary>
- /// The dispose state.
- /// </summary>
- private int _disposeState;
- /// <summary>
- /// Create a new <see cref="AudioInputManager"/>.
- /// </summary>
- public AudioInputManager()
- {
- _sessionIds = new int[Constants.AudioInSessionCountMax];
- _sessions = new AudioInputSystem[Constants.AudioInSessionCountMax];
- _activeSessionCount = 0;
- for (int i = 0; i < _sessionIds.Length; i++)
- {
- _sessionIds[i] = i;
- }
- }
- /// <summary>
- /// Initialize the <see cref="AudioInputManager"/>.
- /// </summary>
- /// <param name="deviceDriver">The device driver.</param>
- /// <param name="sessionRegisterEvents">The events associated to each session.</param>
- public void Initialize(IHardwareDeviceDriver deviceDriver, IWritableEvent[] sessionRegisterEvents)
- {
- _deviceDriver = deviceDriver;
- _sessionsBufferEvents = sessionRegisterEvents;
- }
- /// <summary>
- /// Acquire a new session id.
- /// </summary>
- /// <returns>A new session id.</returns>
- private int AcquireSessionId()
- {
- lock (_sessionLock)
- {
- int index = _activeSessionCount;
- Debug.Assert(index < _sessionIds.Length);
- int sessionId = _sessionIds[index];
- _sessionIds[index] = -1;
- _activeSessionCount++;
- Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new input ({sessionId})");
- return sessionId;
- }
- }
- /// <summary>
- /// Release a given <paramref name="sessionId"/>.
- /// </summary>
- /// <param name="sessionId">The session id to release.</param>
- private void ReleaseSessionId(int sessionId)
- {
- lock (_sessionLock)
- {
- Debug.Assert(_activeSessionCount > 0);
- int newIndex = --_activeSessionCount;
- _sessionIds[newIndex] = sessionId;
- }
- Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered input ({sessionId})");
- }
- /// <summary>
- /// Used to update audio input system.
- /// </summary>
- public void Update()
- {
- lock (_sessionLock)
- {
- foreach (AudioInputSystem input in _sessions)
- {
- input?.Update();
- }
- }
- }
- /// <summary>
- /// Register a new <see cref="AudioInputSystem"/>.
- /// </summary>
- /// <param name="input">The <see cref="AudioInputSystem"/> to register.</param>
- private void Register(AudioInputSystem input)
- {
- lock (_sessionLock)
- {
- _sessions[input.GetSessionId()] = input;
- }
- }
- /// <summary>
- /// Unregister a new <see cref="AudioInputSystem"/>.
- /// </summary>
- /// <param name="input">The <see cref="AudioInputSystem"/> to unregister.</param>
- internal void Unregister(AudioInputSystem input)
- {
- lock (_sessionLock)
- {
- int sessionId = input.GetSessionId();
- _sessions[input.GetSessionId()] = null;
- ReleaseSessionId(sessionId);
- }
- }
- /// <summary>
- /// Get the list of all audio inputs names.
- /// </summary>
- /// <param name="filtered">If true, filter disconnected devices</param>
- /// <returns>The list of all audio inputs name</returns>
- public string[] ListAudioIns(bool filtered)
- {
- if (filtered)
- {
- // TODO: Detect if the driver supports audio input
- }
- return new string[] { Constants.DefaultDeviceInputName };
- }
- /// <summary>
- /// Open a new <see cref="AudioInputSystem"/>.
- /// </summary>
- /// <param name="outputDeviceName">The output device name selected by the <see cref="AudioInputSystem"/></param>
- /// <param name="outputConfiguration">The output audio configuration selected by the <see cref="AudioInputSystem"/></param>
- /// <param name="obj">The new <see cref="AudioInputSystem"/></param>
- /// <param name="memoryManager">The memory manager that will be used for all guest memory operations</param>
- /// <param name="inputDeviceName">The input device name wanted by the user</param>
- /// <param name="sampleFormat">The sample format to use</param>
- /// <param name="parameter">The user configuration</param>
- /// <param name="appletResourceUserId">The applet resource user id of the application</param>
- /// <param name="processHandle">The process handle of the application</param>
- /// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
- public ResultCode OpenAudioIn(out string outputDeviceName,
- out AudioOutputConfiguration outputConfiguration,
- out AudioInputSystem obj,
- IVirtualMemoryManager memoryManager,
- string inputDeviceName,
- SampleFormat sampleFormat,
- ref AudioInputConfiguration parameter,
- ulong appletResourceUserId,
- uint processHandle)
- {
- int sessionId = AcquireSessionId();
- _sessionsBufferEvents[sessionId].Clear();
- IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Input, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount);
- AudioInputSystem audioIn = new AudioInputSystem(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
- ResultCode result = audioIn.Initialize(inputDeviceName, sampleFormat, ref parameter, sessionId);
- if (result == ResultCode.Success)
- {
- outputDeviceName = audioIn.DeviceName;
- outputConfiguration = new AudioOutputConfiguration
- {
- ChannelCount = audioIn.ChannelCount,
- SampleFormat = audioIn.SampleFormat,
- SampleRate = audioIn.SampleRate,
- AudioOutState = audioIn.GetState(),
- };
- obj = audioIn;
- Register(audioIn);
- }
- else
- {
- ReleaseSessionId(sessionId);
- obj = null;
- outputDeviceName = null;
- outputConfiguration = default;
- }
- return result;
- }
- public void Dispose()
- {
- if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
- {
- Dispose(true);
- }
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- // Clone the sessions array to dispose them outside the lock.
- AudioInputSystem[] sessions;
- lock (_sessionLock)
- {
- sessions = _sessions.ToArray();
- }
- foreach (AudioInputSystem input in sessions)
- {
- input?.Dispose();
- }
- }
- }
- }
- }
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