Translator.cs 11 KB

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  1. using Ryujinx.Graphics.Shader.CodeGen.Glsl;
  2. using Ryujinx.Graphics.Shader.CodeGen.Spirv;
  3. using Ryujinx.Graphics.Shader.Decoders;
  4. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  5. using Ryujinx.Graphics.Shader.StructuredIr;
  6. using Ryujinx.Graphics.Shader.Translation.Optimizations;
  7. using System;
  8. using System.Linq;
  9. using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
  10. namespace Ryujinx.Graphics.Shader.Translation
  11. {
  12. public static class Translator
  13. {
  14. private const int HeaderSize = 0x50;
  15. internal readonly struct FunctionCode
  16. {
  17. public Operation[] Code { get; }
  18. public FunctionCode(Operation[] code)
  19. {
  20. Code = code;
  21. }
  22. }
  23. public static TranslatorContext CreateContext(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
  24. {
  25. return DecodeShader(address, gpuAccessor, options);
  26. }
  27. internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config)
  28. {
  29. var cfgs = new ControlFlowGraph[functions.Length];
  30. var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
  31. for (int i = 0; i < functions.Length; i++)
  32. {
  33. cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
  34. if (i != 0)
  35. {
  36. frus[i] = RegisterUsage.RunPass(cfgs[i]);
  37. }
  38. }
  39. Function[] funcs = new Function[functions.Length];
  40. for (int i = 0; i < functions.Length; i++)
  41. {
  42. var cfg = cfgs[i];
  43. int inArgumentsCount = 0;
  44. int outArgumentsCount = 0;
  45. if (i != 0)
  46. {
  47. var fru = frus[i];
  48. inArgumentsCount = fru.InArguments.Length;
  49. outArgumentsCount = fru.OutArguments.Length;
  50. }
  51. if (cfg.Blocks.Length != 0)
  52. {
  53. RegisterUsage.FixupCalls(cfg.Blocks, frus);
  54. Dominance.FindDominators(cfg);
  55. Dominance.FindDominanceFrontiers(cfg.Blocks);
  56. Ssa.Rename(cfg.Blocks);
  57. Optimizer.RunPass(cfg.Blocks, config);
  58. Rewriter.RunPass(cfg.Blocks, config);
  59. }
  60. funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
  61. }
  62. var identification = ShaderIdentifier.Identify(funcs, config);
  63. var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
  64. var info = config.CreateProgramInfo(identification);
  65. return config.Options.TargetLanguage switch
  66. {
  67. TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
  68. TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
  69. _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString())
  70. };
  71. }
  72. private static TranslatorContext DecodeShader(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
  73. {
  74. ShaderConfig config;
  75. DecodedProgram program;
  76. ulong maxEndAddress = 0;
  77. if (options.Flags.HasFlag(TranslationFlags.Compute))
  78. {
  79. config = new ShaderConfig(gpuAccessor, options);
  80. program = Decoder.Decode(config, address);
  81. }
  82. else
  83. {
  84. config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, options);
  85. program = Decoder.Decode(config, address + HeaderSize);
  86. }
  87. foreach (DecodedFunction function in program)
  88. {
  89. foreach (Block block in function.Blocks)
  90. {
  91. if (maxEndAddress < block.EndAddress)
  92. {
  93. maxEndAddress = block.EndAddress;
  94. }
  95. }
  96. }
  97. config.SizeAdd((int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
  98. return new TranslatorContext(address, program, config);
  99. }
  100. internal static FunctionCode[] EmitShader(DecodedProgram program, ShaderConfig config, bool initializeOutputs, out int initializationOperations)
  101. {
  102. initializationOperations = 0;
  103. FunctionMatch.RunPass(program);
  104. foreach (DecodedFunction function in program.OrderBy(x => x.Address).Where(x => !x.IsCompilerGenerated))
  105. {
  106. program.AddFunctionAndSetId(function);
  107. }
  108. FunctionCode[] functions = new FunctionCode[program.FunctionsWithIdCount];
  109. for (int index = 0; index < functions.Length; index++)
  110. {
  111. EmitterContext context = new EmitterContext(program, config, index != 0);
  112. if (initializeOutputs && index == 0)
  113. {
  114. EmitOutputsInitialization(context, config);
  115. initializationOperations = context.OperationsCount;
  116. }
  117. DecodedFunction function = program.GetFunctionById(index);
  118. foreach (Block block in function.Blocks)
  119. {
  120. context.CurrBlock = block;
  121. context.EnterBlock(block.Address);
  122. EmitOps(context, block);
  123. }
  124. functions[index] = new FunctionCode(context.GetOperations());
  125. }
  126. return functions;
  127. }
  128. private static void EmitOutputsInitialization(EmitterContext context, ShaderConfig config)
  129. {
  130. // Compute has no output attributes, and fragment is the last stage, so we
  131. // don't need to initialize outputs on those stages.
  132. if (config.Stage == ShaderStage.Compute || config.Stage == ShaderStage.Fragment)
  133. {
  134. return;
  135. }
  136. if (config.Stage == ShaderStage.Vertex)
  137. {
  138. InitializeOutput(context, AttributeConsts.PositionX, perPatch: false);
  139. }
  140. UInt128 usedAttributes = context.Config.NextInputAttributesComponents;
  141. while (usedAttributes != UInt128.Zero)
  142. {
  143. int index = (int)UInt128.TrailingZeroCount(usedAttributes);
  144. int vecIndex = index / 4;
  145. usedAttributes &= ~(UInt128.One << index);
  146. // We don't need to initialize passthrough attributes.
  147. if ((context.Config.PassthroughAttributes & (1 << vecIndex)) != 0)
  148. {
  149. continue;
  150. }
  151. InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
  152. }
  153. if (context.Config.NextUsedInputAttributesPerPatch != null)
  154. {
  155. foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.Order())
  156. {
  157. InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true);
  158. }
  159. }
  160. if (config.NextUsesFixedFuncAttributes)
  161. {
  162. for (int i = 0; i < 4 + AttributeConsts.TexCoordCount; i++)
  163. {
  164. int index = config.GetFreeUserAttribute(isOutput: true, i);
  165. if (index < 0)
  166. {
  167. break;
  168. }
  169. InitializeOutput(context, AttributeConsts.UserAttributeBase + index * 16, perPatch: false);
  170. config.SetOutputUserAttributeFixedFunc(index);
  171. }
  172. }
  173. }
  174. private static void InitializeOutput(EmitterContext context, int baseAttr, bool perPatch)
  175. {
  176. for (int c = 0; c < 4; c++)
  177. {
  178. int attrOffset = baseAttr + c * 4;
  179. InitializeOutputComponent(context, attrOffset, perPatch);
  180. }
  181. }
  182. private static void InitializeOutputComponent(EmitterContext context, int attrOffset, bool perPatch)
  183. {
  184. int c = (attrOffset >> 2) & 3;
  185. context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
  186. }
  187. private static void EmitOps(EmitterContext context, Block block)
  188. {
  189. for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
  190. {
  191. InstOp op = block.OpCodes[opIndex];
  192. if (context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode))
  193. {
  194. string instName;
  195. if (op.Emitter != null)
  196. {
  197. instName = op.Name.ToString();
  198. }
  199. else
  200. {
  201. instName = "???";
  202. context.Config.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
  203. }
  204. string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
  205. context.Add(new CommentNode(dbgComment));
  206. }
  207. InstConditional opConditional = new InstConditional(op.RawOpCode);
  208. bool noPred = op.Props.HasFlag(InstProps.NoPred);
  209. if (!noPred && opConditional.Pred == RegisterConsts.PredicateTrueIndex && opConditional.PredInv)
  210. {
  211. continue;
  212. }
  213. Operand predSkipLbl = null;
  214. if (Decoder.IsPopBranch(op.Name))
  215. {
  216. // If the instruction is a SYNC or BRK instruction with only one
  217. // possible target address, then the instruction is basically
  218. // just a simple branch, we can generate code similar to branch
  219. // instructions, with the condition check on the branch itself.
  220. noPred = block.SyncTargets.Count <= 1;
  221. }
  222. else if (op.Name == InstName.Bra)
  223. {
  224. noPred = true;
  225. }
  226. if (!(opConditional.Pred == RegisterConsts.PredicateTrueIndex || noPred))
  227. {
  228. Operand label;
  229. if (opIndex == block.OpCodes.Count - 1 && block.HasNext())
  230. {
  231. label = context.GetLabel(block.Successors[0].Address);
  232. }
  233. else
  234. {
  235. label = Label();
  236. predSkipLbl = label;
  237. }
  238. Operand pred = Register(opConditional.Pred, RegisterType.Predicate);
  239. if (opConditional.PredInv)
  240. {
  241. context.BranchIfTrue(label, pred);
  242. }
  243. else
  244. {
  245. context.BranchIfFalse(label, pred);
  246. }
  247. }
  248. context.CurrOp = op;
  249. op.Emitter?.Invoke(context);
  250. if (predSkipLbl != null)
  251. {
  252. context.MarkLabel(predSkipLbl);
  253. }
  254. }
  255. }
  256. }
  257. }